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Thread: [UPDATED!] - Nintendo 64 : How to emulate Transfer Pak (For Pokemon Stadium 1 & 2)

  1. #81
    The New Kid
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    Question Re: Nintendo 64 : How to emulate Transfer Pak (For Pokémon Stadium 1 & 2)

    Yeah thanks for the advices but can anyone tell me..how does it work on the 1964 emulator??

  2. #82
    The New Kid
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    Talking Re: Nintendo 64 : How to emulate Transfer Pak (For Pokémon Stadium 1 & 2)

    lol i dont have a transfer pak thing in my project 64 i have the 1.6 version can anyone hlep me??

  3. #83
    Say wha??? Jale's Avatar
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    Default Re: Nintendo 64 : How to emulate Transfer Pak (For Pokémon Stadium 1 & 2)

    Quote Originally Posted by Csp@vek
    Yeah thanks for the advices but can anyone tell me..how does it work on the 1964 emulator??
    Some Jabo's plugin doesn't work on 1964. I haven't tried it personally so I can't tell.

    And you need the latest N-Rage's plugin to make Transfer Pak work.

  4. #84

    Default Re: Nintendo 64 : How to emulate Transfer Pak (For Pokémon Stadium 1 & 2)

    Whenever I use the N-Rage 1.82 plugin I can't even highlight and click the options at top like "File". Anybody else have this problem?

  5. #85
    Say wha??? Jale's Avatar
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    Default Re: Nintendo 64 : How to emulate Transfer Pak (For Pokémon Stadium 1 & 2)

    That's because you are using the mouse with the plugin and the mouse always stays in the middle of the screen. Try pressing Esc. I forgot.

  6. #86

    Default Re: Nintendo 64 : How to emulate Transfer Pak (For Pokémon Stadium 1 & 2)

    Yeah, I was using the mouse as a control.

    I could load the my rom on the plugin but not my save file. It says that it's a new file (no in game save) or that the save is corrupted. Any idea on what to do?

  7. #87

    Default Re: Nintendo 64 : How to emulate Transfer Pak (For Pokémon Stadium 1 & 2)

    Well I figure it out.

    ROM files that end in ".gb "can be renamed as ".gbc" so they can be used for the plugin.

    My VisualBoy Advance 1.6a creates a file called that ends in ".sa1" for the game I played when I close the emulator. Save states that I created via the emulator end in ".sg1".

    When I renamed the ".sg1" files into ".sav" (".sav" 's are needed for the plugin) and used them for Pokemon Stadium, the game says there is no save file. Once it said that I didn't save at a Pokemon Center and that was the closest I came. Anyway I thought the ".sa1" files were useless and I was about to give up when I renamed the ".sa1" files into the required ".sav" file. Well it worked!

    Point is Visualboy Advance 1.6a creates ".sa1" files and one should renamed the extension into ".sav" for the plugin.
    Last edited by Morris the Gray; February 28th, 2006 at 04:19.

  8. #88
    Say wha??? Jale's Avatar
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    Default Re: Nintendo 64 : How to emulate Transfer Pak (For Pokémon Stadium 1 & 2)

    Yeah, same for VBALink.

  9. #89
    The New Kid
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    Default Re: Nintendo 64 : How to emulate Transfer Pak (For Pokémon Stadium 1 & 2)

    I have a similar problem. The plugin doesn't recognize the save file for my pokemon yellow rom. I made the save file with VBA (the latest version of it out)

  10. #90
    Gigashock
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    Default Re: Nintendo 64 : How to emulate Transfer Pak (For Pokémon Stadium 1 & 2)

    if you're using vba then do this:

    1-Open vba and start your pokemon game
    2-Start ingame and save the game like you would in a real gameboy(press start e select save and confirm)
    3-Go to File>Export>battery file...
    4-Save wherever you like
    5-Now in Project64 go to Options>Configure controller plugin...(note: the plugin you have selected must be Nrage's DirectPlugin)
    6-In controller pak, check RawData and select Transfer Pak
    7-Now select you're Pokemon GameBoy Rom and where it says "GB Rom Save" browse for the file you saved in step 3/step 4.
    8-Now go back and start pokemon Stadium

    Note: You must save in a pokemon center in the gameboy emulator in order to function completely

    Hope this helped! if the problem still persists plz reply here

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