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Thread: [UPDATED!] - Nintendo 64 : How to emulate Transfer Pak (For Pokemon Stadium 1 & 2)

  1. #301

    Default Re: [UPDATED!] - Nintendo 64 : How to emulate Transfer Pak (For Pokemon Stadium 1 & 2

    yes i am having probs can someone plz help me im trying to get my transfer pack to work on pokemonstdum 2 to work and when i get to the mem pak spot and try to get my saved file from yellow i cant find any saves

  2. #302
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    Default Re: [UPDATED!] - Nintendo 64 : How to emulate Transfer Pak (For Pokemon Stadium 1 & 2

    The plugin only knows how to find .sav files, are your save files .sav?

  3. #303

    Default Re: Nintendo 64 : How to emulate Transfer Pak (For Pokémon Stadium 1 & 2)

    Quote Originally Posted by ValorNET View Post
    Is it possible to use an ACTUAL PHYSICAL transfer pack to play on an emulator? I'm much more interrested in doing that, as I can play on-the-go and then play Pok?Mon Stadium(s) at home, on PC; as opposed to having to play the GameBoy games on a PC.
    Adaptoid should work.

  4. #304

    Default Re: Nintendo 64 : How to emulate Transfer Pak (For Pokémon Stadium 1 & 2)

    Hello guys. I am new here and I would like to ask some things. Before two days I downloaded Project64 v2.1. I also downloaded Pkmn stadium. I was playing well, but today I wondered if I could use pkmn from r/b/y. So I downloaded visualboyadvansed and pkmn red. I also read the instructions of the first post. I downloaded n-rage plugin version2 1.82a and then I did what you said with the settings. When I went to controller pak , I selected transfer pak. Then I tried to find the .gbc and .sav files, but they werent anywhere. The only files I have in vba are pkmn red.sav and pkmn red.sgm. So I renamed pkmn red.sgm to pkmn red.gbc. Now in transfer pak it found both files, so I pressed save. Then I opened pkmn stadium rom. I heard the ''pikaaa'' and suddenly I got this message. ''There is a problem with the GB Game Pak's connector. Please turn the N64 control deck off and consult the transfer pak instruction booklet''. Well, I am stuck now and I dont know what to do, so I would want your help please. Thank you very much.

  5. #305

    Default Re: [UPDATED!] - Nintendo 64 : How to emulate Transfer Pak (For Pokemon Stadium 1 & 2

    I keep getting a message that says no save file can someone help please

  6. #306

    Default Re: [UPDATED!] - Nintendo 64 : How to emulate Transfer Pak (For Pokemon Stadium 1 & 2

    Greetings. First of all, thanks for the guide, effort and time spent. Emulation is a wonderful thing. I just wanted to write down some things, after having tried them. And kindly request for some help.

    Keep in mind that Yellow is the trickiest Rom to emulate in Project 64 with transfer pack plugin. Other versions than 1.82a usually end up in displaying wrong data or glitched pokemon (boxed pokemon, in Professor Oak's Lab, stadium 2).

    That aside, both 1.82a and the newest, current version (2.23c), work correctly. They display properly the inserted roms and their data. You can load 2 roms/saves at the same time, and even trade using the stadium 1/2 machine in Oak's Lab!

    Now, if your emulator buttons suddenly stop functioning while loading two games/saves in stadiums, simply configure the controller which has not yet assigned buttons (usually the second). And after this, they work normally.

    You can use mysterygift between 2nd gen roms/saves, and you'd better do it; 3 items can only be obtained by using the stadium 2 for mystery gifts. And last but not least, you can use the stadium storage items or trade pokemon functions like a duplicating cheat, because it is in emulation. It is quick and easy. Simply back somewhere up the gameboy rom's save file, the one which you insert into stadium later. Store pokemon, trade them away, store items. Now enter into stadium the INITIAL, backed up save, and use it to claim the stored/traded away goodies.

    Thanks again for the guide. I hope to have expanded on it a little bit. Finally, if you play red/blue or gold/silver, you can change one's saved game to the other's, like renaming blue sav into red sav, and using it to catch the version exclusives, WITHOUT starting a new game and going through the entire game from scratch.
    Last edited by Pappous; October 13th, 2013 at 13:45.

  7. #307

    Default Re: [UPDATED!] - Nintendo 64 : How to emulate Transfer Pak (For Pokemon Stadium 1 & 2

    When I followed these instructions now my Stadium 1&2 say "There is a promblem with the GB Game Pak's connector. Please turn off the N64 Controller Deck OFF and consult the Transfer Pack Instruction Booklet." ......so what do I do now? Now the game wont even lemme play :/

  8. #308

    Default Re: [UPDATED!] - Nintendo 64 : How to emulate Transfer Pak (For Pokemon Stadium 1 & 2

    Quote Originally Posted by TheMultiGamer4 View Post
    When I followed these instructions now my Stadium 1&2 say "There is a promblem with the GB Game Pak's connector. Please turn off the N64 Controller Deck OFF and consult the Transfer Pack Instruction Booklet." ......so what do I do now? Now the game wont even lemme play :/
    First thing to do is to check if your GB Roms are Good Dump With GoodGB

    Credit by D.Farougia

  9. #309

    Default Re: [UPDATED!] - Nintendo 64 : How to emulate Transfer Pak (For Pokemon Stadium 1 & 2

    Good job, made it as a stickied thread.

  10. #310

    Default Re: [UPDATED!] - Nintendo 64 : How to emulate Transfer Pak (For Pokemon Stadium 1 & 2

    Quote Originally Posted by Jale View Post
    Strange, It works with English and even Spanish version of Pokémon Yellow...
    man ive got a problem with the nrage plugin it just wont work.. i think someting else is missing in the plugin folder besides the nrage itself, im kind of new to these kind of things

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