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Thread: [UPDATED!] - Nintendo 64 : How to emulate Transfer Pak (For Pokemon Stadium 1 & 2)

  1. #251
    The New Kid
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    Default Re: Nintendo 64 : How to emulate Transfer Pak (For Pokémon Stadium 1 & 2)

    Prlly a n00b question, but Where (or how) do i have to save in my Silver ROM? I know its in a Pokemon center...

  2. #252
    The New Kid
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    Default Re: Nintendo 64 : How to emulate Transfer Pak (For Pokémon Stadium 1 & 2)

    srry if this is the second time iv posted this. If not, dont ask.

    Anyway, prrly a n00b question, but Where (or how) do i save on my silver? I yes, I know its in a pokemon center.

  3. #253
    The New Kid
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    Default Re: Nintendo 64 : How to emulate Transfer Pak (For Pok?mon Stadium 1 & 2)

    (this is the 3rd time iv had to post this. must be a glitch)
    Where do i dave on silver to use the trasnfer pak? everthing else is good.

  4. #254

    Default Re: Nintendo 64 : How to emulate Transfer Pak (For Pok?mon Stadium 1 & 2)

    Hey, I loaded a pokemon gold .sav file into my pokemon stadium 2, and it is playable there, but I hadn't saved at a pokemon center. When I opened up my gbc emulator, my pokemon gold file was gone. Is there anyway I can get that back? I have kigb as my gameboy emulator.

  5. #255
    Say wha??? Jale's Avatar
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    Default Re: Nintendo 64 : How to emulate Transfer Pak (For Pok?mon Stadium 1 & 2)

    Never tried kigb since I always used Visual Boy Advance and loaded save files flawlessly.

  6. #256

    Default Re: Nintendo 64 : How to emulate Transfer Pak (For Pok?mon Stadium 1 & 2)

    Just wanted to say thanks for everyone in this thread helping people. I had the same problems with the transfer pak, like it not showing up, or not reading the save file. I eventually got them all fixed thanks to this thread though



    The only bad part is that the game itself freezes, and the music lags and skips horribly in some parts, and it makes it practically unplayable. I've heard the music and audio is a main problem with Project 64. Is there any way to fix this? I've already tried changing all available plugins but nothing works. Increasing the buffer from zilmars audio plugin helped the skipping some, but the game goes all weird, old Nintendo graphics in some points. Like Charmeleon uses Flamethrower and red blocks fire out.



    Can anyone help with this?

  7. #257
    Controller Man ulaoulao's Avatar
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    Default Re: Nintendo 64 : How to emulate Transfer Pak (For Pok?mon Stadium 1 & 2)

    It may help if you list your system specs in as much detail as you can.
    Original, the only way to play.

    Forums
    main page - Working controllers

  8. #258

    Default Re: Nintendo 64 : How to emulate Transfer Pak (For Pok?mon Stadium 1 & 2)

    Ok, I'll list the ones that I know how to get the info on:




    Intel Pentium III Processor


    997 Mhz


    512 mb RAM


    Windows XP Professional/ Service Pack 2/ Version 2002




    If there are any more you need, you'll have to tell me how to get to them. That should be enough to run a 64 emulator I'd think. The 64's not that high tech.



    ************************************************** *******




    Also, to the guy on page 7 or so who was asking if the GB tower in Stadium was any different then the gameboy game, the answer is no, it's not. It doesn't play with the 64's graphics or anything. I played the first Pokemon Stadium when it first came out, and I played my gameboy game through it just because I wanted to play on a bigger screen. Nothing changes at all.

  9. #259

    Default Re: Nintendo 64 : How to emulate Transfer Pak (For Pok?mon Stadium 1 & 2)

    Ok well, that little exchange went effectively nowhere. Can someone else help me?

  10. #260
    Say wha??? Jale's Avatar
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    Default Re: Nintendo 64 : How to emulate Transfer Pak (For Pok?mon Stadium 1 & 2)

    There are known issues running Pok?mon Stadium 2. Some screen such as battle menu goes insanely slow and that's "normal". And you haven't specified any video card so I assume you must have an integrated (on-board) one.

    Quote Originally Posted by David999999
    ...The 64's not that high tech.
    Just because the Nintendo 64 is not high-tech, it doesn't necessarily mean it will perform well on your PC. Your specs are somewhere minimal to run a Nintendo 64 emulator, but in order to get better performance, at least a Pentium 4 processor and a fast integrated on-board graphics are required.
    Last edited by Jale; October 30th, 2009 at 03:42.

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