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Thread: [UPDATED!] - Nintendo 64 : How to emulate Transfer Pak (For Pokemon Stadium 1 & 2)

  1. #241

    Default Re: Nintendo 64 : How to emulate Transfer Pak (For Pokémon Stadium 1 & 2)

    OK, i've got the plug in working but the buttons for the controller don't work.

  2. #242
    The New Kid
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    Default Re: Nintendo 64 : How to emulate Transfer Pak (For Pokémon Stadium 1 & 2)

    Does this work with BGB instead of VBA? I've tried to use Pokemon Yellow for both Pokemon Stadium and Pokemon Stadium 2 to no avail.

    Another thing I think might help for the masses of people wondering why they can't find the transfer pak is because many unzipping tools like Zipeg automatically create a folder to hold the extracted file. To read the plugin though, it must be in the main Plugin folder, not any subfolder.

  3. #243
    The New Kid
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    Default Re: Nintendo 64 : How to emulate Transfer Pak (For Pokémon Stadium 1 & 2)

    i posted a topic pertaining to this and it hasn't really gotten any replies, so i suppose i should post it here...

    I know there's a sticky pertaining to this and I don't want any links to it. I've looked through every page of that thread for the answer to my question as well as every other topic that has anything to do with even the keyword "stadium" on this forum. I've been very thorough in trying to get the answer for this, so please give my question some honest thought.

    Alright, so I managed to make Red and Gold work with the N-Rage plugin in P64. I caught a Pidgey and a Rattata in the two games, respectively, and traded them to one another. After the trading process (during which I had both of my VBA's open), I checked Red and Gold. No trade had been made. The Pidgey was still on Red, and the Rattata was still on Gold. The trade clearly went through on the N64 Emulator, but the trade didn't occur on the Gameboy Games. So, I went to the VBA that was playing Gold, and I assumed perhaps I had to "Import Battery File" in order to make the trade go through. This, too, failed, as I got an error that said something along the lines of "Importing a Snapshot can erase your game" or something.

    All I really want is to be able to trade from Gold to Red via the Project64 emulator and Pokemon Stadium 2 and vise-versa. Can anyone help me make this happen without errors or erased games?

  4. #244

    Default Re: Nintendo 64 : How to emulate Transfer Pak (For Pokémon Stadium 1 & 2)

    I'm a little irritated with this. I've tried downloading both 1.82a and 1.83, but no matter what I do the only option in the pulldown menu on my emulator is version 1.80a, which doesn't support the transfer pak. I'm using Project64 1.6. What gives?

  5. #245

    Default Re: Nintendo 64 : How to emulate Transfer Pak (For Pokémon Stadium 1 & 2)

    TO ANYONE THAT DOES NOT HAVE A MEM PACK OPTION: download here:
    http://members.chello.at/n-rage/dinp...lugin2_182.zip
    extract the DLL to your project64/plugins folder. usually c>program files>project64>plugins.

    now, for a non-newb question:

    in pokemon stadium 2, i load up yellow version(which isn't corrupt, it plays and saves fine in VBA). it shows a yellow version icon on the main page, but says
    ID:*****
    Save file not found.

    i cannot use it for anything.

    the files are .gbc and .sav files, and should work.

    is this just a problem for yellow, or is there a fix, or something i'm not doing properly?

    EDIT: found the solution. i had VBA 1.83, i rolled back to 1.82a and it loaded fine.
    Last edited by willtheoct; February 13th, 2009 at 18:35. Reason: found the solution

  6. #246
    ˇˇSpongegloss!! Emulegend's Avatar
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    Default Re: Nintendo 64 : How to emulate Transfer Pak (For Pokémon Stadium 1 & 2)


  7. #247

    Default Re: Nintendo 64 : How to emulate Transfer Pak (For Pokémon Stadium 1 & 2)

    Quote Originally Posted by LoneBesamell View Post
    I'm a little irritated with this. I've tried downloading both 1.82a and 1.83, but no matter what I do the only option in the pulldown menu on my emulator is version 1.80a, which doesn't support the transfer pak. I'm using Project64 1.6. What gives?
    i have the same problem please help!!!

    thanks

  8. #248
    Say wha??? Jale's Avatar
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    Default Re: Nintendo 64 : How to emulate Transfer Pak (For Pokémon Stadium 1 & 2)

    Make sure they are uncompressed (not in RAR or ZIP), in the plugins folder and the emulator is closed before installing a new plugin.

  9. #249
    The New Kid
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    Unhappy Re: Nintendo 64 : How to emulate Transfer Pak (For Pokémon Stadium 1 & 2)

    hhheeeeeellppppppp!!!!!
    i have a pokemon rom,pkmn yellow too,n rage plugin too...
    BUT I CAN'T TRANSFER IT!!!!!!
    let me explain... i go in transfer pak load the rom(i unzipped it),then the save file,i put there and it appears:

    id ******
    save file not found

    i lost a game with this!i had 7 badges,created a e-mail,registered here,and no know what to do,help,please

  10. #250

    Default Re: Nintendo 64 : How to emulate Transfer Pak (For Pokémon Stadium 1 & 2)

    hy...I THINK i acidentally started pokemon staidum when changing to the latest version of Nrage ( after an hour of struggling, I finally man,aged to see ' transfer pak') don't ask me how

    anyway..when i start pokemon stadium..it " error could not install plugin"" even though i can see " transfer pak" ..but project 64 is simply reluctant to work..maybe an idea how to fix this problem plz? and ow..My GB ( silver, btw) are not corrupted...

    i'd be gald to receive some info by a few experts ^^
    greetings from Belgium!!

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