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Thread: [UPDATED!] - Nintendo 64 : How to emulate Transfer Pak (For Pokemon Stadium 1 & 2)

  1. #221
    Say wha??? Jale's Avatar
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    Default Re: Nintendo 64 : How to emulate Transfer Pak (For Pokémon Stadium 1 & 2)

    Make sure file extensions are not hidden. I can't explan step by step, because my Windows is in Spanish.

  2. #222
    Haunter = best pokemon
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    Default Re: Nintendo 64 : How to emulate Transfer Pak (For Pokémon Stadium 1 & 2)

    how do u stop them being hidden? is it just like file>properties>file types? stuff like that?
    I have started reading the Honka-Bali-Woo-Woo at: 22:00 at GMT on the 27th of October 2007
    I finished on: 2:55 at GMT on the 28th of October 2007. That took me 5 hours and 55 minutes!!!(+ one hour for daylight savings time

  3. #223
    Say wha??? Jale's Avatar
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    Default Re: Nintendo 64 : How to emulate Transfer Pak (For Pokémon Stadium 1 & 2)

    From any folder, click on Tools --> Folder options (or something like that). Then click on the View tab and search for "Hide extension for known file types".

  4. #224
    Haunter = best pokemon
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    Default Re: Nintendo 64 : How to emulate Transfer Pak (For Pokémon Stadium 1 & 2)

    it still doesnt work, whenever i change it to .sav it deletes the save file, and when i load the rom back up on VBA, it creates a new .sa1 file
    Last edited by haunter=best; May 3rd, 2008 at 19:52.
    I have started reading the Honka-Bali-Woo-Woo at: 22:00 at GMT on the 27th of October 2007
    I finished on: 2:55 at GMT on the 28th of October 2007. That took me 5 hours and 55 minutes!!!(+ one hour for daylight savings time

  5. #225

    Default Re: Nintendo 64 : How to emulate Transfer Pak (For Pokémon Stadium 1 & 2)

    ok i downloaded the newest version of N-Rage 1.83 but it comes up in my project 64 as version V2 1.80a, wat have i done wrong

  6. #226
    Haunter = best pokemon
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    Default Re: Nintendo 64 : How to emulate Transfer Pak (For Pokémon Stadium 1 & 2)

    did u unzip it into the project 64 plugin folder?
    I have started reading the Honka-Bali-Woo-Woo at: 22:00 at GMT on the 27th of October 2007
    I finished on: 2:55 at GMT on the 28th of October 2007. That took me 5 hours and 55 minutes!!!(+ one hour for daylight savings time

  7. #227
    Miserys Lover miserylover71891's Avatar
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    Default Re: Nintendo 64 : How to emulate Transfer Pak (For Pokémon Stadium 1 & 2)

    but does that cover the graphics in the game as well
    cuz thats the only problem that i hav with mine

  8. #228
    The New Kid
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    Default Re: Nintendo 64 : How to emulate Transfer Pak (For Pokémon Stadium 1 & 2)

    Hi, I've found the content in this thread to be very useful so far, but I've encountered a problem that from what I can see hasn't been addressed yet.

    What I was hoping on being able to do was transer pokemon from the stadium ROM to the game boy ROM. But it just doesn't seem to save. Anything I do in the PC on stadium doesn't take effect on my pokemon red (or any other games).

    I tried these exact steps:

    Scenario 1

    Open up stadium (not stadium 2, just 1) in pj64 with pokemon red .gb file and .sav file in the transfer pack. Select the red game pak, which seems to be working fine.

    Go to Professor Oak's lab, choose Red, go to 'PC', Go to 'list', choose 'Onix' and teach it TM Earthquake.

    Exit, choose 'save and quit'. Game saved. Save stadium ROM. Rom SAVED. Close pj64.

    Open vba. Load Red. Load Red .sav. Check Onix's moves. No Earthquake.

    Scenario 2

    Open up stadium (not stadium 2, just 1) in pj64 with pokemon red .gb file and .sav file in the transfer pack. Select the red game pak, which seems to be working fine.

    Go to Professor Oak's lab, choose Red, go to 'PC', go to 'pokemon', select recipient box as N64, select providing box as GB01. Move a rattata from GB01 to N64.

    Exit, choose 'save and quit'. Game saved. Save stadium ROM. Rom SAVED. Close pj64.

    Open vba. Load Red. Load Red .sav. Rattata's still there.

    Return to pj64. Check N64 pokemon box. Rattata's not there.



    I've tried different ROMs, different stadium roms. Is it even possible to do? It's the only way I'll get a Gengar, or an Alakazam, because I'm using vba, and the only way I can get bonus pokemon for completing gym leader castle, and the only way to get pikachu with surf and try the mini game, because my yellow cartrage died before I managed to.

  9. #229

    Default Re: Nintendo 64 : How to emulate Transfer Pak (For Pokémon Stadium 1 & 2)

    Hi, I'm new to this site and was trying to get my project 64 to allow me to use my pokemon blue in pokemon stadium. I've followed all the instructions throughout the thread but when I go on pokemon stadium on the first screen after the opening one it says:
    _______________________
    ?????
    ID*****

    This game pak
    can't be used.
    _______________________

    I was wondering if anyone could help me out please.

  10. #230
    Big fan of Mupen64 Mupen64 Man's Avatar
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    Default Re: Nintendo 64 : How to emulate Transfer Pak (For Pokémon Stadium 1 & 2)

    thank you very much! i alway wondered if i could actually do that,

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