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Thread: [UPDATED!] - Nintendo 64 : How to emulate Transfer Pak (For Pokemon Stadium 1 & 2)

  1. #121

    Default Re: Nintendo 64 : How to emulate Transfer Pak (For Pokémon Stadium 1 & 2)

    Will that plugin work for other n64 emulator?

  2. #122
    Say wha??? Jale's Avatar
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    Default Re: Nintendo 64 : How to emulate Transfer Pak (For Pokémon Stadium 1 & 2)

    Like 1964? Yes.

  3. #123

    Default Re: Nintendo 64 : How to emulate Transfer Pak (For Pokémon Stadium 1 & 2)

    WHen I download the latest n-gage plugin, when I try to play Pokemon stadium it crashed. it worked without the plugin though why does it keep happening?

  4. #124
    Say wha??? Jale's Avatar
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    Default Re: Nintendo 64 : How to emulate Transfer Pak (For Pokémon Stadium 1 & 2)

    What does it say?

  5. #125

    Default Re: Nintendo 64 : How to emulate Transfer Pak (For Pokémon Stadium 1 & 2)

    IT says

    Cant open SRAM file
    Continuing with null savedata

    then it freezes

  6. #126

    Default Re: Nintendo 64 : How to emulate Transfer Pak (For Pokémon Stadium 1 & 2)

    The same thing happens when i try to load the .gbc the difference is it doesn't freeze. I've downloaded the latest N-rage and have p64 version 1.6.

    help? Please and thanks.

    edit: also, if i try to load the .sav a message says "cannot load ROM"
    Last edited by Nightwyrvern; June 20th, 2006 at 09:50.

  7. #127
    Gigashock
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    Default Re: Nintendo 64 : How to emulate Transfer Pak (For Pokémon Stadium 1 & 2)

    have you tried with version 1.82a?

    just go to http://go.to/nrage, download and replace with the version you have and give it a try!

    if it doesn't work, there is a slight possibility that the save is corrupt. Check to see if the game is ok in the gameboy emulator!

  8. #128

    Default Re: Nintendo 64 : How to emulate Transfer Pak (For Pokémon Stadium 1 & 2)

    Done all that. Works fine on my VBA. I'm going to try a few things, and if I can get it to work, I'll post up and let everyone know, since i'm not the only one. (it has now presented a chalenge, and one I don't entend to loose) >.>

    Edit: tried with English version, still not working.

    Edit again: WoOt!

    *sighs* such an obvious solution u_u; of course I don't think of it till last....

    Make sure you have BOTH the .sav AND .gbc specified.

    thank you Butters... wouldn't have figured it out unless I had read your how-to multiple times, and saw the AND between .sav and .gbc. Sugestion though, could you change that 'and' to a AND?
    Last edited by Nightwyrvern; June 22nd, 2006 at 00:57.

  9. #129

    Default Re: Nintendo 64 : How to emulate Transfer Pak (For Pokémon Stadium 1 & 2)

    I have a problem... i changed pokemon red.gb to .gbc, and sg1/sa1 files to .sav files
    It says i didnt save at Pokemon Center, and when i try to load my savegames back in vba it says Unsupported VisualBoy savegame: 1628158726 (always a number behind it)

    This pretty sucks.. i spent 30 hours on my pokemon

  10. #130
    Say wha??? Jale's Avatar
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    Default Re: Nintendo 64 : How to emulate Transfer Pak (For Pokémon Stadium 1 & 2)

    Why are you using a .gb ROM instead of a .gbc one? I don't think .gb games are supported and by changing the extension of the ROM doesn't help.

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