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Thread: Making Gameboy Emulator!! Help!!!

  1. #1
    The New Kid
    Join Date
    Nov 2004
    Posts
    4

    Default Making Gameboy Emulator!! Help!!!

    I'm studying about Gameboy hardware to make its emulator. I got some docs of that. According to that, as I figured out, gameboy has "Tile Data Table" on VRAM area so that it can be referenced to display tile pattern on the screen.
    To make emulator I should have the "Tile Data Table" but there's no such data on documents I have. How can I get it?

    And do you know the meaning of the "Sprite" in the gameboy terms?

    I really need your help! Please help me!!

  2. #2
    Say wha??? Jale's Avatar
    Join Date
    Nov 2004
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    Santiago, Chile
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  3. #3
    The New Kid
    Join Date
    Mar 2005
    Posts
    6

    Default sprite

    sprite is like indivduals frames of the animation, cant really explain
    its like from frame to frame 10 mario will jump and from frame 11 to frame 20 he gets down, and that sprite would be called "mario jumping sprite"

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