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Thread: ePSXe 1.80 Finally released

  1. #11
    Big fan of Mupen64 Mupen64 Man's Avatar
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    Default Re: ePSXe 1.80 Finally released

    Quote Originally Posted by testmachine View Post
    Think about how much would it take to load a archived iso.I mean almost every psx iso is about 400 mb.And that would be around 240 mb within a rar or 7z archive.Even no$Gba loads rar and 7z archives much slower than the decompressed rom.
    I am willing to wait a minute for the game to load. I work mainly from flashdrives, and big games are costly.

  2. #12
    Controller Man ulaoulao's Avatar
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    Default Re: ePSXe 1.80 Finally released

    Ok first of .7z or .rar are not compressed images. They are archives. Second compressed images are supported. Use the mooby2 pluging and go to properties. You will see you can compress to bz. Yes that means un raring and 7z all your images and then compressing with bz. Then mooby2 will do bz compression on the fly.

    The person responsible for archiving iso should be taking out and shot. Any file that big takes to long to decompress. You could also use winmount but imo its more trouble then its worth.
    Last edited by ulaoulao; November 11th, 2012 at 20:45.
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  3. #13
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    Default Re: ePSXe 1.80 Finally released

    Quote Originally Posted by ulaoulao View Post
    Ok first of .7z or .rar are not compressed images. They are archives. Second compressed images are supported. Use the mooby2 pluging and go to properties. You will see you can compress to bz. Yes that means un raring and 7z all your images and then compressing with bz. Then mooby2 will do bz compression on the fly.

    The person responsible for archiving iso should be taking out and shot. Any file that big takes to long to decompress. You could also use winmount but imo its more trouble then its worth.
    Lol, I meant compressed images as in a disc image that is in a compressed document like 7z or some other format. I like Mooby and all, but it hasn't been updated in years, and doesn't read some games like the emulator itself can (if that makes sense, you know how cd image plugins tend to substitute the disk reading capabilities of the emulator)

    Even if its just to cater to the small amount of users that don't have like 10 TB to work with, I think its a function that should be worked into every emulator.

    @Testmachine, I actually did some compression experimenting and found that DesmuME reads my Pokemon Black 2 compressed with 7z just as fast as it did being uncompressed, and the file size difference was about 40%, so I think that is proof enough. Sure, I know that Playstation Iso's are usually a lot bigger than 300 mb, but I don't think that the reading speed would be too greatly effected, Im guessing no longer than 10-15 seconds to read a full disc image like Chrono Cross.

    (I secretly likes debates like this, there should be more conversations like this on Emulator-Zone Forums. >;D)
    Last edited by Mupen64 Man; November 11th, 2012 at 22:47.

  4. #14
    Controller Man ulaoulao's Avatar
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    Default Re: ePSXe 1.80 Finally released

    A compressed file can be considered a rar or zip, a compressed [file type] can not.

    Examples:
    A compressed video file, will still play.
    A compressed music file will still play.
    A compressed image will still display.
    A compressed ISO will still load.

    So, can you load a rar'd ISO... No, you can not. So its an archive or if you must, a compressed file, not a compressed ISO.



    Even if its just to cater to the small amount of users that don't have like 10 TB to work with, I think its a function that should be worked into every emulator.
    If you're asking for the emulator to take a file extract it to a temp location and run it, sorry pal, your nuts... Now yes you can take a small zip and use it as a solid state file in memory with zLib but you wont see anyone do that with a CD size ISO. This is why we have front ends. I use Quick play and this is built in. Though it will take 5-10 minutes ( depending on your CPU ) to play.

    DesmuME reads my Pokemon Black 2 compressed with 7z just as fast as it did being uncompressed
    I know there is a way to mount 7z's files like this is they are compressed in solid state mode. But that wont work with anything but 7z. I too wish more emulators would do this but you must compress the iso with solid state compression. However that is the same thing as using compression like winmount. Though no emulators support winmount compression so you have to write a script.
    Last edited by ulaoulao; November 11th, 2012 at 23:54.
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    Default Re: ePSXe 1.80 Finally released

    Quote Originally Posted by Mupen64 Man View Post
    @Testmachine, I actually did some compression experimenting and found that DesmuME reads my Pokemon Black 2 compressed with 7z just as fast as it did being uncompressed, and the file size difference was about 40%, so I think that is proof enough. Sure, I know that Playstation Iso's are usually a lot bigger than 300 mb, but I don't think that the reading speed would be too greatly effected, Im guessing no longer than 10-15 seconds to read a full disc image like Chrono Cross.

    (I secretly likes debates like this, there should be more conversations like this on Emulator-Zone Forums. >;D)
    Decompression speed on DeSmuMe depends on the CPU Speed.Mine is a quad-core so it loads right away.You have a AMD Sempron 2400+ 1,6 ghz (Correct me if i am wrong)so it is logical that it loads a little bit slower.

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    Default Re: ePSXe 1.80 Finally released

    Quote Originally Posted by testmachine View Post
    Decompression speed on DeSmuMe depends on the CPU Speed.Mine is a quad-core so it loads right away.You have a AMD Sempron 2400+ 1,6 ghz (Correct me if i am wrong)so it is logical that it loads a little bit slower.
    right now I am running:

    1.86GHz Dualcore, Intel with 1gb of RAM, but it isn't my computer back home. My computer at home is A LOT slower, XD (specs in profile).

    @ UlaoUlao, Oh I get it, you mean a file that is compressed because of its file type, such as a video that got compressed with a codec that compresses the video like Bink and DivX, Sad to hear that it will never be possible, :P
    Last edited by Mupen64 Man; November 12th, 2012 at 00:33.

  7. #17
    Controller Man ulaoulao's Avatar
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    Default Re: ePSXe 1.80 Finally released

    I'd like to seem more 7z solid sate compression like what you are talking about. Though its going to be in a form of a plugin I'm certain.
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  8. #18

    Default Re: ePSXe 1.80 Finally released

    Thanks for That Mate

  9. #19
    Old member testmachine's Avatar
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    Default Re: ePSXe 1.80 Finally released

    Quote Originally Posted by Dave The Man View Post
    Thanks for That Mate
    You're welcome

  10. #20
    Big fan of Mupen64 Mupen64 Man's Avatar
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    Default Re: ePSXe 1.80 Finally released

    Hopefully there will be a revival of the psx plugin scene now that ePSXe finally updated, :P

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