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Thread: Dolphin Emulated Wiimote

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    Default Dolphin Emulated Wiimote

    I've having an issue in Dolphin where the buttons are not being mapped properly in the emulated Wiimote. It's not my gamepad, because it does the same thing when I use the keyboard. For instance, say I map the Wiimote button 2 to keyboard button X and Wiimote button A to keyboard button Y. When I press Y on the keyboard, it performs the Wiimote button 2 function, when it should be Wiimote button A.

    I suppose for now I can just mess around to figure out which wires are crossed and then compensate for that, but it's a little confusing and I'm wondering if I set something up improperly. It is happening on DirectInput, XInput, and SDL.

    *edit*: I'm using Dolphin 3.0 for Windows 64-bit.
    Last edited by Saucerful; September 16th, 2012 at 18:57. Reason: forgot to include build

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