I've having an issue in Dolphin where the buttons are not being mapped properly in the emulated Wiimote. It's not my gamepad, because it does the same thing when I use the keyboard. For instance, say I map the Wiimote button 2 to keyboard button X and Wiimote button A to keyboard button Y. When I press Y on the keyboard, it performs the Wiimote button 2 function, when it should be Wiimote button A.
I suppose for now I can just mess around to figure out which wires are crossed and then compensate for that, but it's a little confusing and I'm wondering if I set something up improperly. It is happening on DirectInput, XInput, and SDL.
*edit*: I'm using Dolphin 3.0 for Windows 64-bit.


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