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Thread: iNES-Android 3.7.2 Published

  1. #101

    Default Re: iNES Release News

    Hello, All!

    My first emulator release of this year, iNES 4.8 for Android, is now live:

    https://play.google.com/store/apps/d...d=com.fms.ines

    This release makes PCM and sawtooth sound channels work properly and adds the 4:3 screen option, requested by the users. I have also added support for binary palette files, used by other emulators. Note that iNES also supports text palette files that are much easier to edit. See below for all the changes.

    ALL CHANGES:
    * Fixed DPCM sound channel (Journey To Silius, Castlevania 2, etc).
    * Fixed sawtooth sound channel linear counter.
    * Added "Video | Scale Video | Stretch to 4:3 Ratio" option.
    * Added support for binary .PAL files used by other emulators.

    Happy New Year!

  2. #102

    Default Re: iNES Release News

    Hello, All!

    I have just updated iNES, my Nintendo NES and Famicom emulator, to version 4.8. The free Windows and Linux binaries can be found here:

    http://fms.komkon.org/iNES/

    This release makes some final fixes to the new sound chip emulation. Both DPCM and sawtooth channels should now work properly. I have also added support for binary palette files (.PAL) used by other emulators and an option to force 4:3 "television" screen ratio. The Windows version comes with its own share of small fixes and additions. See below for all the changes.

    ALL CHANGES:
    * Fixed DPCM sound channel (Journey To Silius, Castlevania 2, etc).
    * Fixed sawtooth sound channel linear counter.
    * Added support for binary .PAL files used by other emulators.
    * Added "Force 4:3 Screen" option to iNES-Windows.
    * Fixed 44kHz sound hiccups when 50Hz sync selected in iNES-Windows.
    * Disabled Direct3D antialiasing when magnifying by x3 or more.
    * iNES-Windows will use the last loaded .PAL file automatically.
    * iNES-Windows will not overwrite last .NES file name with .PAL or .STA names.
    * Keys [1]-[8] will toggle individual sound channels in iNES-Windows.
    * Key [0] will toggle all sound channels in iNES-Windows.
    * Added -4x3 command line option to iNES-Unix.

    Have fun!

  3. #103

    Default Re: iNES Release News

    Hello, All!

    The iNES 4.8.2 for Android, a new version of my NES and Famicom emulator, is now online:

    https://play.google.com/store/apps/d...d=com.fms.ines

    This release adds HQ4X scaling algorithm, accessible via "Video | Interpolation Effect | HQ4X". Since it is only available in the GLES-accelerated mode right now, make sure you have "Video | Accelerated Video" option checked. I have also made many improvements to other GLES scalers. See below for all the changes.

    ALL CHANGES:
    * Released free iNES 4.8 for Windows and Linux.
    * Added HQ4X scaling (only in "Accelerated Video" mode).
    * Select "Video | Interpolation Effect | HQ4X" to enable.
    * Disabled GLES linear filtering when scaling algorithm selected.
    * Further optimized GLES scaling algorithms.

    Enjoy!

  4. #104

    Default Re: iNES Release News

    Hello, All!

    The new iNES 4.8.4 release for Android is now available from Google Play:

    https://play.google.com/store/apps/d...d=com.fms.ines

    This release greatly improves Famicom DiskSystem sound chip emulation, fixes several issues with the MIDI recording, and makes Layout Editor title bar transparent, so that the buttons layout there precisely corresponds to what you see in the emulator itself. See below for all the changes.

    ALL CHANGES:
    * Added waveforms to DiskSystem sound chip emulation.
    * Added volume envelopes to DiskSystem sound chip emulation.
    * Fixed triangular channel volume in MIDI recording.
    * Fixed MIDI drums option that simulates noise channel with drums.
    * MIDI now computes and uses effective power of a waveform.
    * Made title bar transparent in Layout Editor (tap screen to toggle).
    * Items no longer jump in Layout Editor when you start moving them.

    Enjoy!

  5. #105

    Default Re: iNES Release News

    Hello, All!

    A new version of my NES and Famicom emulator, the iNES 4.9 for Windows and Linux, is now available for free:

    http://fms.komkon.org/iNES/ -- homepage
    http://fms.komkon.org/iNES/iNES49-Windows-bin.zip -- Windows version
    http://fms.komkon.org/iNES/iNES49-Ubuntu-x86-bin.tgz -- Linux version

    This release greatly improves DiskSystem sound chip emulation and fixes several issues with MIDI playback and recording. The Windows version also adds an option to disable Direct3D linear image interpolation. See below for all the changes.

    ALL CHANGES:
    * Added waveforms to DiskSystem sound chip emulation.
    * Added volume envelopes to DiskSystem sound chip emulation.
    * Computing effective waveform power when simulating samples via MIDI.
    * Fixed triangle channel volume when playing via MIDI.
    * Fixed "Hit MIDI Drums" option in iNES-Windows.
    * Added "Nearest Neighbor" option to disable linear interpolation.
    * DiskSystem disks now get loaded starting with side A.

    Enjoy!

  6. #106

    Default Re: iNES Release News

    Hello, All!

    I have just published iNES 4.8.5 for Android, fixing a few things requested by users:

    https://play.google.com/store/apps/d...d=com.fms.ines

    Starting with this version, pressing analog triggers on your gamepad (such as Nvidia ShieldTV gamepad) will simulate L2/R2 shoulder buttons, rather than L1/R1. This way, you can assign these analog triggers separately from the regular L1/R1 shoulder buttons. I have also removed tiny text cues from the virtual gamepad skins which already have their own button labels. See below for all the changes.

    ALL CHANGES:
    * Removed text cues from joystick skins that have them already.
    * Analog gamepad triggers now mapped to L2/R2 buttons.

    Have fun!

  7. #107

    Default Re: iNES Release News

    Hello, All!

    I have just released iNES 4.8.6, fixing special effects shaders on low-end 3D hardware:

    https://play.google.com/store/apps/d...d=com.fms.ines

    Several users reported colored lines and bars when using CMY/RGB raster masks or scanline simulation on certain Android devices. I have tracked the problem to Mali-400 and other low-end GPUs using 16bit floating point numbers for rasterization. Had to add a few workarounds to make shaders work on these devices.

    ALL CHANGES:
    * Fixed CMY/RGB filter shaders on low-end GPUs (Mali-400).
    * Fixed scanline simulation shaders on low-end GPUs (Mali-400).

    Enjoy!

  8. #108
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    Default Re: iNES Release News

    nevermind
    Last edited by pix07; March 30th, 2017 at 13:47. Reason: ---
    "God made the integers, all else is the work of man "- Leopold Kronecker

  9. #109

    Default Re: iNES Release News

    Hello, All!

    I have just published iNES 4.8.7 for Android, a new version of my Nintendo Entertainment System (NES), Famicom, and Famicom Disk System emulator:

    https://play.google.com/store/apps/d...d=com.fms.ines

    In this release, I have fixed compatibility with Astro File Manager and other programs that let you click on a file and run it. As a side effect, iNES has also gained the ability to handle "content://" URIs. Finally, I refactored a lot of library code inside iNES, including the code for virtual buttons and for obtaining extended information about files. See below for all the changes.

    ALL CHANGES:
    * Fixed support for opening NES files from Astro File Manager.
    * Added support for opening "content://" URIs.
    * Refactored file type definitions in the manifest.
    * Refactored EMULib library code.
    * Moved virtual buttons implementation into OvrButton class.
    * Moved file-specific utilities into FileInfo class.

    Have fun!

  10. #110

    Default Re: iNES Release News

    Hello, All!

    I have published iNES 4.8.9 for Android today, removing the need for the READ_PHONE_STATE permission:

    https://play.google.com/store/apps/d...d=com.fms.ines

    Many people complained about this permission, since it also allows the app to make phone calls (which iNES obviously does not need). In reality, this permission has only been used to obtain the unique IMEI number, used to identify your device in the logs when you need help. Starting with this release, I have switched to the AndroidID for device identification, removing the request for permission.

    ALL CHANGES:
    * No longer asking for READ_PHONE_STATE permission.
    * Application will use AndroidID rather than IMEI to identify users.
    * When emailing for support, attach your AndroidID (dial "*#*#8255#*#*").

    Enjoy!

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