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Thread: VisualBoyAdvance 1.8.0(beta) Released!

  1. #1
    Forum Administrator Lefteris_D's Avatar
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    Default VisualBoyAdvance 1.8.0(beta) Released!

    A new version of VisualBoyAdvance has been released! You can download the file from here.

    Please keep in mind that this is a beta version so there might be some problems.
    ...

  2. #2
    Say wha??? Jale's Avatar
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    Default

    What are the changes of the version?

  3. #3
    Say wha??? Jale's Avatar
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    Changes for VBA v1.8 beta:

    Core changes:

    * Added almost all AR V3 cheat codes (PokemonHacker)
    * Added prefetch emulation
    * Added full CBA support (verified for every CBA code type)
    * Added emulation for DMA interaction with reading from invalid address
    * Fixed CPU init for 256Mbit roms
    * Fixed HuffUnComp bug regarding tree size (SF #984608)
    * Fixed RTC support for day of the week (fixed at Sunday before)
    * Fixed loading of ELF multiboot files (thanks J.W.)
    * Fixed bug on CBA code type 5
    * Fixed OBJWIN rendering bug when sprite wraps around (SF #1065447)
    * Fixed battery saving bug when save type equals to Flash or Sram
    * Fixed a compilation warning
    * Fixed BIOS ArcTan and ArcTan2 emulation (several bugs)
    * Fixed some instruction having incorrect cycles (caused SDL debugger to skip several instructions)
    * Fixed lq2x filter (was using hq2x code)
    * Fixed some bugs with IntrWait emulation
    * Fixed some timer bugs
    * Fixed memory timing when loading a save state (was using the timings before loading the state)
    * Fixed bug writing to IO register past 0x4000400 (no mirroring)
    * Initialize sram and flash memory to 0xff instead of 0x00
    * Clean flash/sram on load/reload
    * Ignore 8-bit writes to OBJ and OAM memory
    * Major AR V1/2/3 support by PokemonHacker
    * Simplified GBA emulation loop (easier to understand and maintain)

    Windows:

    * Added dialog to edit game overrides
    * Added GPL link to Help menu
    * Fixed GB Disassemble crash when going to another address
    * Fixed a minor repaint bug when focus changed
    * Fixed problem displaying rom names that use & character
    * Fixed palette save name bug
    * Moved vsync code to where it should be
    * Moved common palette initialization and cleaned up rendering code to use it

    SDL versions:

    * SDL debugger improvements adapted from VBA-H:
    * Break on change
    * Conditional breakpoints (ARM and THUMB)
    * Dump load and save (memory)
    * Edit register (exception of R15)
    * Disassemble to file
    * Save and load state from debugger

    Other:

    * Fixed some compilation issues (libpng, gtkmm)

    Source: Zophar.net

  4. #4

    Default

    its great i got it

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