as opposed to buttons. When trying to emulate a game, it's best to make your current GamePad make sense considering the logic of its original controller (in this case N64 controller logic). For instance, when I first played Zelda:OOT on PJ64 I tried mapping a mouse for the analog stick and keyboard keys for the other buttons; but a mouse doesn't work the same way as the logic of an Analog Stick (this was before I got an N64 USB Controller Adapter). Additionally, in my SNES9X emulator I didn't map my Analog Stick for the movement directions, I used the D-pad on my N64 controller, since an SNES controller only had a D-pad, 4 buttons (A, B, X, Y) and two triggers. Map your 360 controller as if it were an N64 controller; in other words, only use one analog stick, one D-pad, two buttons that correspond to A and B, and 4 buttons that correspond to the four directions of the C-Pad, and three triggers (Z, R, and L).