Results 1 to 5 of 5

Thread: Majora's Mask graphic problem

  1. #1

    Default Majora's Mask graphic problem

    I am having problems with Project64 and Legend of Zelda: Majora's Mask cutscenes (The part where Link gets turned into a Deku Scrub; When the happy Mask Salesman explains Majora's Mask origin.)
    Its a white screen and I can barely see them because any moving images leave a whitened afterimage.
    Is there any way to fix this?
    I have a Pentium 4 1.6Ghz CPU and a Nvidia GeForce FX5200 GPU.

  2. #2
    Say wha??? Jale's Avatar
    Join Date
    Nov 2004
    Location
    Santiago, Chile
    Age
    34
    Posts
    6,448

    Default Re: Majora's Mask graphic problem

    Are you using the default plugins?

  3. #3

    Default Re: Majora's Mask graphic problem

    Quote Originally Posted by Jale View Post
    Are you using the default plugins?
    Yes.

  4. #4

    Default Re: Majora's Mask graphic problem

    So no one knows how to solve this?

  5. #5
    Big fan of Mupen64 Mupen64 Man's Avatar
    Join Date
    Jun 2008
    Location
    Columbus, Ohio
    Age
    28
    Posts
    1,480

    Default Re: Majora's Mask graphic problem

    You probably don't have the newest version of PJ64. If that is not the case, then you should try to find an alternate dump of Majora's Mask. I also heard that some of the Geforce graphics cards give some emulators hell. When I played this game, the only cutscene that turned white is when you learn the Song of Time where Zelda appears. The other Cutscenes shouldn't be white. (obviously)

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •