Sorry, but GameGear's screen DID produce an uncomfortable amount of moition blur.
Case in point, fast scrolling screens like in the Sonic Games, and to some extent Shinobi (I think that was on there)..
There was no getting around it. I'm pretty sure it was a liquid crystal display, and we had the same problems with early LCD Flatpanels for PC's, where the refresh rate would produce blurring or "ghosting".
I think it was a bold attempt, but the unit was just too weak.. The SPU was horrible in my opinion as well, compared to the Genesis hardware itself. However I had the chance to borrow one for a while and had plenty of fun playing Sonic 2 with it plugged into the wall, or via battery pack. I would say the blurring issues were probably in some cases on par with, or better than Gameboys on bluring issues.
That said, I wish the NOMAD would have enjoyed more success. A portable Genesis was an outstanding idea, in a time where we wouldn't see another real attempt until the PSOne w/LCD bundle that came years later.
However like many of Sega's illfated hardware platforms, both suffered from lack of quality games, proper effective advertising, and plain old support for & to develop for the platform itself.


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