* 0.4a new project branch by spartan11-7
* some major optimizations and cleanup, mostly in low-level compilation
* updated to use the latest versions of zlib, SDL and libjpeg
* 0.4 better interrupt handling and dsp emulation
* input should work in more games now
* improved gx emulation (with new engine at its early stage)
* savestates can be created without the debugger
* simple thp video player included (thpview)
* 0.3 should now work on mac os x (thanks to Adam Green)
* basic hle system
* function mapper
* fixed a few problems with pad emulation
* further debugger improvements
* killed some ugly cpu bugs
* fixes here and there
* 0.2 support for gcm’s and compressed gcm’s
* virtual dvd support (mounting directory as the dvd root)
* improved gx emulation
* debugger is working on windows
* file / gcm browser
* OSReport emulation
* various fixes
http://sourceforge.net/projects/supergcube/


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