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Thread: DeSmuME 0.9.1 released!

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    Junior Member yocho182's Avatar
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    Default DeSmuME 0.9.1 released!

    General/Core:
    * enh: GBA slot emulation [CrazyMax]
    * - Rumble support (windows only)
    * - GBA game
    * Mic support (windows only?) [luigi__]
    * Preliminary cheats system [CrazyMax]
    * Savestates invalidated, as more variables have been added.

    * bug: Added PSG white noise [luigi__]
    * fix arm/thumb ROR [zeromus]
    * [ 2550645 ] Super Princess Peach: crash when starting a puzzle [zeromus]
    * win32: fix spu wav file writer (regression from 0.Cool [zeromus,luigi__]
    * Much work on FIFOs, still not finished [CrazyMax]
    * Many fixes to dma [zeromus, CrazyMax]
    * bios WaitForVblank and WaitForInterrupt fixed [luigi__]

    Graphics:
    * bug: Added sprite blending [luigi__]
    * more correct mosaic effects, still imperfect [zeromus]
    * Many fixes to tile rendering; all graphics tests now pass [luigi__]
    * fix crashes in some affine BG [zeromus]
    * Implement some pos test function [luigi__]
    * fix texture mapping across texture and palette banks and to unmapped banks [zeromus]
    * fix texture handling for texels with MSB set (fixes some texture corruption) [zeromus]
    * fix texture coordinate generation, including environment mapping [zeromus]
    * texture cache invalidates when palettes change, prevents some texture corruption [zeromus]
    * fix display capturing from 2d+3d source when display mode is display-vram [zeromus]
    * [ 2488334 ].1 fixes to layer compositing [luigi__]
    * [ 2488334 ].3 fix bug in support for hdma affine bg parameters [zeromus]
    * Improvements to 3d h-scrolling [luigi__]
    * Fix some errors in rendering 512 tall BG [zeromus,CrazyMax] (still not fully resolved)
    * Add optional fragment shading pipeline (more precision) [luigi__]
    * Fix bug where some sprites got cut of on x=255 [zeromus]
    * Implement GXSTAT register [CrazyMax]

    Windows:
    * bug: resizing and rotating work in vista [luigi__]

    * enh: 0 frameskip now lets emulator run at excess speed [zeromus]

    Mac OS X Port:
    * bug: left key setting no longer gets confused with the right key [jeff]

    * enh: more keys can be mapped




    http://desmume.org/
    Last edited by yocho182; February 22nd, 2009 at 15:38.

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