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Thread: Using N64 Hi-Res Textures

  1. #1
    Out From Under A Rock.. Desert Drifter's Avatar
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    Default Using N64 Hi-Res Textures

    Been playing around with these lately - but basically are to 'enhance" your gaming experience by “re-facing” the graphical aspects of a particular ROM, going beyond the original design...

    -- What You Need --

    *The Game (A ROM)
    *Project64 v1.6 (An Emulator)
    *Mudlord's Rice Video v6.1.3.3 or v6.1.4 (A Video Plug-in)

    -- Setting It Up --

    (1) Extract Video Plug-in: "./PJ64 v1.6/PLUGIN"
    (2) Create Folder: "./PJ64 v1.6/PLUGIN/Hires_Texture"
    (3) Open: "PJ64.EXE"
    (4) Go To: OPTIONS - SETTINGS: “Video (graphics) plugin:” (SET TO) “Mudlord's Rice Video”
    (5) Go To: OPTIONS - CONFIGURE GRAPHICS PLUGIN - TEXTURE ENHANCEMENT (TAB) (CHECK BOX) “Load hi-res textures if available”

    -- Finding The Packs --

    (Ones I Have…)

    *Super Mario 64:

    - Cloudscapes' Hi RES Version:
    ( Download - http://www.emutalk.net/showthread.php?t=26270 )
    ( Demo - http://i7.photobucket.com/albums/y29...o_64_start.jpg )
    - Risios' Retro Version:
    ( Download - http://files.filefront.com/Risios+Re.../fileinfo.html )
    ( Demo - http://z.about.com/d/nintendo/1/0/A/E/1.jpg )

    EXTRACTING DIRECTORY: "./Hires_Texture/SUPER MARIO 64/"

    *Zelda: Majora's Mask:

    - Djipi's Real Hires & Cell Shading Versions:
    ( Download - http://www.emutalk.net/showthread.ph...ghlight=Majora )
    ( Demos - http://www.emutalk.net/attachment.ph...7&d=1140890336 | http://www.emutalk.net/attachment.ph...2&d=1140890234 )

    EXTRACTING DIRECTORY: "./Hires_Texture/ZELDA MAJORA'S MASK/"

    *Zelda: Ocarina of Time:

    - Djipi's Cell Shading Version:
    ( Download - http://www.divshare.com/download/launch/2539358-e78 )
    ( Demos - http://img.photobucket.com/albums/v2...FZELDA-155.jpg | http://fookhar.dk/wp-content/windows...8untitled1.jpg )

    EXTRACTING DIRECTORY: "./Hires_Texture/THE LEGEND OF ZELDA/"

    (Others Available…)

    *Posted Collection of Lists:
    ( http://www.emutalk.net/showthread.php?t=42231 )

    -- Using The Packs --

    Just open the emulator, then open the ROM, and should display a black screen while continuously loading files from a directory (otherwise you may need to go over the directions above if not). After it's done, the game should play and be in fact different…

    Any info added is great - have fun and happy gaming.
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  2. #2
    Cool Member JoshM22's Avatar
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    Default Re: Using N64 Hi-Res Textures

    This may seem like a dumb question. Can you download these packs and the graphics be enhanced without a fancy HD video card?
    'this machine will not communicate, these thoughts and the strain I am under' - Thom Yorke, Street Spirit 1995.

  3. #3
    Out From Under A Rock.. Desert Drifter's Avatar
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    Default Re: Using N64 Hi-Res Textures

    Just to note...

    Noticed by loading from "dumped" textures, emulation of the ROMs is quite smoother and correctly displayed. Look at LoZ: Majora's Mask for example, by using Djipi's "Real" HiRES, the once black flooring areas of the town center(where the Inn and Mayors' is located), actually shows texture...

    May be an ideal here? Possible "dumping" of non-correctly displayed games (such as Beatle Adventure Racing, Vigilante 8, Gauntlet legends, and etc.) could be in fact a solution? Just a rough idealing here - though getting the actual missing textures could be the challenge...
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  4. #4
    Out From Under A Rock.. Desert Drifter's Avatar
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    Default Re: Using N64 Hi-Res Textures

    Quote Originally Posted by JoshM22 View Post
    This may seem like a dumb question. Can you download these packs and the graphics be enhanced without a fancy HD video card?
    I'm using a basic GeForce4 AGP (64-bit) card, and don't have one slight problem...
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  5. #5
    Cool Member JoshM22's Avatar
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    Default Re: Using N64 Hi-Res Textures

    Well my Nvidia card is kinda old it is made in 2000-2002. NVIDIA GEforce 4 420 video card. It handles Zelda 64 games well, but i think it might be time for an upgrade in the video card department.
    'this machine will not communicate, these thoughts and the strain I am under' - Thom Yorke, Street Spirit 1995.

  6. #6
    Out From Under A Rock.. Desert Drifter's Avatar
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    Default Re: Using N64 Hi-Res Textures

    Ah, I got a "440" (2001 model), doesn't matter, all you can do is give it a go. I'm sure it will be fine.
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  7. #7
    back from hell alexxi's Avatar
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    Default Re: Using N64 Hi-Res Textures

    drools... ..http://www.emutalk.net/showthread.php?t=45339 ..the ssbb stages in ssb look awesome!!

  8. #8
    Cool Member JoshM22's Avatar
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    Default Re: Using N64 Hi-Res Textures

    Quote Originally Posted by Desert Drifter View Post
    Ah, I got a "440" (2001 model), doesn't matter, all you can do is give it a go. I'm sure it will be fine.
    You are right about that. I will and let everyone know how it goes.
    'this machine will not communicate, these thoughts and the strain I am under' - Thom Yorke, Street Spirit 1995.

  9. #9

    Wink Re: Using N64 Hi-Res Textures

    hi..

    You are right about that. I will and let everyone know how it goes.

  10. #10
    Say wha??? Jale's Avatar
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    Default Re: Using N64 Hi-Res Textures

    As long as you can run it at 640x480, it should work fine.

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