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Thread: FF I & 2 Dawn of Souls No$GBA Fatal Error Problem

  1. #1
    TEH NooBisH PLaYeR shizzle766's Avatar
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    Default FF I & 2 Dawn of Souls No$GBA Fatal Error Problem

    Could someone help me please....

    I'm dying to know why the No$GBA emulator keeps popping up a Fatal Error problem whenever I was about to start Final Fantasy I & II Dawn of Souls...

    you see I loaded the ROM (It was a clean and good dump from a great source!)
    it just loads perfectly but whenever I started a game either FF I nor II it keeps popping up a Fatal Error Message:

    NO$GBA FATAL
    "The ROM Image has crashed"

    I tried every setting i knew on No$GBA.....

    I'm using the latest freeware version 2.6 but not the Paid one, which includes debugging features and usless to gamers but helpful for programmers as well....


    Here's some little information i got from the source of the ROM:

    CRC: 1B39CDAB
    im1CRC: CE608DC7
    im2CRC: 51226DF2
    Save Type: Sram_v113
    Rom Size: 16MB

    I really swear I download a clean dump but it works well on VBA but due to speed problems with VBA i deleted it i only rely on No$GBA since it's fast but sometimes not accurate but it is a well made emulator....
    Last edited by shizzle766; July 10th, 2008 at 09:09.
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  2. #2
    Off The Scale azoreseuropa's Avatar
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    Default Re: FF I & 2 Dawn of Souls No$GBA Fatal Error Problem

    I don't know what's wrong because mine did run them just fine without a crash. I am using 2.6a version.

    What do you mean sometimes not accurate ?
    MacBook Pro 13" with a Retina October 2014 (Purchased on March 28, 2015) - macOS Sierra (10.12.1)

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    EMU: SDL MAME - SNES9X - FCEUX - Gens32 - No$gba - DeSmuME - ePSXe - SSF - NeoPop - OSwan - Mupen64Plus - PCSX2 - Dolphin

  3. #3
    TEH NooBisH PLaYeR shizzle766's Avatar
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    Default Re: FF I & 2 Dawn of Souls No$GBA Fatal Error Problem

    Well what's your Emulation Settings for No$GBA 2.6a then......

    did you downloaded the paid or the freeware version?
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    Off The Scale azoreseuropa's Avatar
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    Default Re: FF I & 2 Dawn of Souls No$GBA Fatal Error Problem

    There is no settings.. It is auto.

    I am a donator. Look at the message I paid to him:

    Many thanks for helping to continue the project! Blah blah blah then here:

    Please don't copy the newest version to other people,
    best let them send their own donations,
    or else they can download the current version for free once
    when the next newer version comes out.
    MacBook Pro 13" with a Retina October 2014 (Purchased on March 28, 2015) - macOS Sierra (10.12.1)

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  5. #5
    Junior Member yocho182's Avatar
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    Default Re: FF I & 2 Dawn of Souls No$GBA Fatal Error Problem

    If you have problem wit Nogba use the VBA emulator run perfect.

  6. #6
    TEH NooBisH PLaYeR shizzle766's Avatar
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    Default Re: FF I & 2 Dawn of Souls No$GBA Fatal Error Problem

    Quote Originally Posted by RockmanForte View Post
    There is no settings.. It is auto.

    I am a donator. Look at the message I paid to him:



    Well I can't pay him since I don't have a Paypal account nor have dollars to pay with (Peso is our money currency) and I do live in another country the Phillipines awww.............. $hit happens.............

    and I don't know why to donate him he states that the money donated is for coffee and hot choco mmmmm... sounds yummy.................. but anyway what was the programming language he used for No$GBA?
    Last edited by shizzle766; July 12th, 2008 at 02:44.
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    Off The Scale azoreseuropa's Avatar
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    Default Re: FF I & 2 Dawn of Souls No$GBA Fatal Error Problem

    I think x86 asm but I am not sure. Therefore, what he did with gb emulator which was written in x86 asm so it could be for gba/nds emulator as well.
    MacBook Pro 13" with a Retina October 2014 (Purchased on March 28, 2015) - macOS Sierra (10.12.1)

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    TEH NooBisH PLaYeR shizzle766's Avatar
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    Default Re: FF I & 2 Dawn of Souls No$GBA Fatal Error Problem

    Ohhh..... x86 asm.....

    never had heard that language before..... i wonder if i can make a DS emulator with C or C++ or a SNES one...

    @ yocho182

    no.... VBA works fast with my PC before but now it's slow and crap cause my computer had a memory break down (maybe to many installed programs ) so my computer is also a crap slllllllllllllllllllllloooooooooooooooooooooooooww wwwwwwwwwwwwwwwwwwww............

    but VBA works fast with Gameboy , Gameboy Color and some other Gameboy Advance games.....
    Last edited by shizzle766; July 12th, 2008 at 04:25.
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  9. #9
    Off The Scale azoreseuropa's Avatar
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    Default Re: FF I & 2 Dawn of Souls No$GBA Fatal Error Problem

    C++ is easy language to use. You can try that but why make a DS emulator ? If you can do it.. have fun with it.
    MacBook Pro 13" with a Retina October 2014 (Purchased on March 28, 2015) - macOS Sierra (10.12.1)

    iPhone 6+ - iOS 10.1.1


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