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Thread: Mame 0.125u6 released!

  1. #1
    Off The Scale azoreseuropa's Avatar
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    Nov 2006
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    2,907

    Default Mame 0.125u6 released!

    0.125u6
    -------


    MAMETesters Bugs Fixed
    ----------------------
    - 00181: [Sound] ddragon3: OKI volume is too low in MAME. (sonikos)
    - 00417: [Sound] ddragon3: the title voice should start when the
    background tune hits its highest note. (sonikos)
    - 01441: [Sound] ctribe, ddragon3: The OKI6295 playback frequency is
    too high. (sonikos)
    - 01888: [DIP/Input] raidena, raidenk, raident: Flip screen DIP switch
    doesn't work. (couriersud)



    Source Changes
    --------------
    MIPS3 recompiler: [Aaron Giles]
    * added UML comments for common state variables
    * removed some unused fields
    * implemented LL/LLD/SC/SCD (only works single-processor for now)

    Added sound emulation to Wily Tower, Atomic Boy and Fighting
    Basketball. [Tomasz Slanina]

    Improvements to squahitsa. [David Haywood]

    Progress on protection simulation for 2 Crystal System titles. Still
    not working. [ElSemi]

    Some progress on tankfrc4 inputs. [David Haywood]

    Created common virtual TLB managment module. Updated MIPS and PowerPC
    code to make use of it. [Aaron Giles]

    Added a validity check against reading input ports at init time.
    [Curt Coder]

    Cleaned up software bilinear filtering code. Added bounds checking.
    Enabled by default for snapshots and movie rendering. [Aaron Giles]

    Added new option: -snapsize, which lets you specify the target
    resolution for snapshots and movies. The existing behavior is still
    the default: create snapshots and movies at native pixel
    resolutions. [Aaron Giles]

    Added new option: -snapview, which lets you specify a particular
    view to use for rendering snapshots and movies. The existing
    behavior is still the default: use a special internal view and
    render each screen to its own snapshot in its own file. When using
    this option to specify a view other than 'internal', only a single
    snapshot file will be produced regardless of how many screens the
    game has. [Aaron Giles]

    Improved AVI and MNG recording to properly duplicate/skip frames
    as appropriate to keep the correct framerate. [Aaron Giles]

    Added new function video_get_view_for_target() which selects a view
    based on a command-line parameter and the configuration. Changed
    Windows OSD code to use this instead of its own logic. Changed
    -snapview to share the logic as well, enabling 'auto' as a -snapview
    option. [Aaron Giles]

    Renamed "Nintendo z80gb" cpu core to "Sharp LR35902". [Wilbert Pol]

    UML: [Aaron Giles]
    - reactivated back-end validation mechanism
    - added back-end validation for ADD/SUB/MUL/DIV/CMP forms
    - fixed several errors in dealing with more obscure flag combinations

    konamigx frequency tweaks: [Yasuhiro Ogawa]
    - set screen refresh rate to 58Hz (parameters from developer manual
    are not 100% correct)
    - removed sound CPU clock hack

    Set tecmosys screen refresh rate to measured 57.4458Hz. [Guru]

    Added missing machine parameters and removed deprecat.h usage in a
    number of drivers/ and machine/ files. [Oliver Stoenberg]

    Changed all games after Street Fighter 2 CE to have a 12mhz clock.
    Verified on Megaman and Quiz and dragons (original kits with plastic
    case). I am resonably sure all the other games after ST2CE have the
    DASH cps1 board with 12mhz clock. [Corrado Tomaselli]

    Converted many drivers in the d-j alphabetical range to use
    input_port_read() instead of input_port_read_indexed(). [Fabio Puiuli]

    ddragon3 driver cleanups/fixes: [sonikos]
    - Fixed the mess dips location in ctribe
    - Added dips location in all sets of ddragon3
    - Added the missing dips (now are 8x2) on ctribe,ctribe1,ctribeb,
    ctribb2 and ddrago3b
    - Fixed the "Stage Clear Energy" dips in ctribe
    - Adjusted the frame rate from 60hz to around 57 as reported on
    mametester ID 00417
    - Adjusted OKI frequency to 1.000mhz (according to recording on
    mametester ID 00181)
    - Adjusted the ddragon3 & ctribe volume (according to recording on
    mametester ID 00181 and 01441)

    Some protection improvements for vgoalsoc / tecmo world cup 98.
    [nuapete]



    New games added or promoted from NOT_WORKING status
    ---------------------------------------------------
    Alien Storm 2 player World [Frederic Canoen]



    New clones added
    ----------------
    Terra Force (bootleg with additional Z80) [David Haywood]
    Turbo Outrun - White Cockpit version [Frans van Egmond]
    The Combatribes (Italian bootleg) [Sonikos]



    New games marked as GAME_NOT_WORKING
    ------------------------------------
    Wonderboy 3 System16A FD1089A [Volker Hann]
    Site @ http://mamedev.org/
    MacBook Pro 13" with a Retina October 2014 (Purchased on March 28, 2015) - macOS Sierra (10.12.1)

    iPhone 6+ - iOS 10.1.1


    EMU: SDL MAME - SNES9X - FCEUX - Gens32 - No$gba - DeSmuME - ePSXe - SSF - NeoPop - OSwan - Mupen64Plus - PCSX2 - Dolphin

  2. #2
    The New Kid
    Join Date
    May 2008
    Posts
    23

    Default Re: Mame 0.125u6 released!

    How many updates is M.A.M.E. going to receive until it gets an official release? This is the sixth update. Doesn't anyone else agree that it's time to roll out an official release?

  3. #3
    Off The Scale azoreseuropa's Avatar
    Join Date
    Nov 2006
    Posts
    2,907

    Default Re: Mame 0.125u6 released!

    No, I don't agree. It was like that for a LONG LONG TIME AGO. Why do you complaint ? oO
    MacBook Pro 13" with a Retina October 2014 (Purchased on March 28, 2015) - macOS Sierra (10.12.1)

    iPhone 6+ - iOS 10.1.1


    EMU: SDL MAME - SNES9X - FCEUX - Gens32 - No$gba - DeSmuME - ePSXe - SSF - NeoPop - OSwan - Mupen64Plus - PCSX2 - Dolphin

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