OH Did I type that? I mean metropolis and Samuel.
Ah, jeeze Ulao - wouldn't even expected it, even with that avatar of yours "screaming" Samus and captioned "time for something new". Never would of thought it would be Samuel in the Metropolis instead. Guess I must get my eyes checked... Hey, what the heck do I know - it's not like we're buddies and chat in private.
Have fun with that project of yours pal - what ever it may be...![]()
Last edited by Desert Drifter; May 31st, 2008 at 05:56. Reason: posted before I finished...
"Prank caller" ,, "prank caller"..![]()
Check pm...
Here's another idealo on the controlls - what ever the game may be, though impression of a 3rd person-shooter...
(CONTROLL FIGURATION #2)
-- MOVEMENT (NOT HOLDING "AIM") --
*RUN FORWARD - (ANALOG UP)
*RUN BACKWARD - (ANALOG DOWN)
*SWING TO RIGHT [IN STANCE] - (ANALOG RIGHT)
*SWING TO LEFT [IN STANCE] - (ANALOG LEFT)
-- MOVEMENT (HOLDING "AIM") --
*AIM CANNON UP [IN STANCE] - (ANALOG UP)
*AIM CANNON DOWN [IN STANCE] - (ANALOG DOWN)
*SWING TO RIGHT [IN STANCE] - (ANALOG RIGHT)
*SWING TO LEFT [IN STANCE] - (ANALOG LEFT)
-- ACTION --
*SHOOT [HOLD FOR CHARGE] - (B)
*JUMP [TWICE FOR SPIN] - (A)
*DUCK [TWICE FOR BALL] - (Z)
*SELECT WEAPON - (RIGHT SHOULDER)
-- VIEW --
*1ST PERSON - (C - UP)
*SPIN CAM RIGHT - (C - RIGHT)
*SPIN CAM LEFT - (C - LEFT)
*AIM - (C - DOWN)
-- OTHER --
*START MENU - (START)
*TOGGLE MAP HUD - (LEFT SHOULDER)
The controlls is a litle more tight and compact - though just a suggestion for us "nimble" fingers...
A prank? Ah, come on Ulao, stop messing with my head.![]()
Last edited by Desert Drifter; June 1st, 2008 at 05:29. Reason: forgot a brain cell or two...
I like it good thinking.
It's playable but no run walk etc. animation. I'm going to work that all out first. The AVI was real time let me know if you didnt get to m$MP to play it.
Yeah bud - got a prank video, though downloaded for possible future play when Micro$oft's evol software stops playing games with my head...
As for the second layout controls, see your direction going there, though here's another ideal with using the "toggle camera" option in Super Mario 64 with two options "fixed" and "free"...
-------------------------------
(CONTROL CONFIGURATION #1 - FREE)
NOTES: With camera "move-able" in numerous angles...
-- MOVEMENT --
*RUN FORWARD - (ANALOG UP)
*RUN RIGHT - (ANALOG RIGHT)
*RUN LEFT - (ANALOG LEFT)
*RUN BACK - (ANALOG DOWN)
-- ACTION --
*ATTACK/BOMB [HOLD FOR CHARGE - EXPECT IN BALL FORM] - (B)
*JUMP/BOUNCE [TWICE FOR SPIN - EXPECT IN BALL FORM] - (A)
*KNEEL [HOLD FOR KNEELING] & [TWICE FOR BALL] & [THIRD FOR RETURN] - (Z)
*AIM [HOLD TO OPERATE] - (RIGHT SHOULDER)
*TOGGLE VIEW [TO CONTROL CONFIG #2] - (LEFT SHOULDER)
-- SELECT (ATTACK) --
*SPEACIAL [GRAPLE BEAM/X-RAY] - (DIRECTIONAL UP)
*WEAPON [CANNON/HAND/LEG] - (DIRECTIONAL RIGHT)
*MISSILE [REGULAR/SUPER] - (DIRECTIONAL LEFT)
*BOMB [POWER BOMB/SPIDERBALL] - (DIRECTIONAL DOWN)
-- VIEW (NOT HOLDING "AIM") --
*1ST PERSON - (C - UP)
*SPIN CAM COUNTERWISE [HOLD TO SPIN IN A 360 CONTINUOUS ANGLE] - (C - RIGHT)
*SPIN CAM CLOCKWISE [HOLD TO SPIN IN A 360 CONTINUOUS ANGLE] - (C - LEFT)
*ZOOM CAM IN & OUT [ONCE FOR "IN" & TWICE FOR "OUT"] - (C - DOWN)
-- VIEW (HOLDING "AIM") --
*AIM CANNON UP [IN STANCE] - (C - UP)
*AIM CANNON RIGHT [IN STANCE] - (C - RIGHT)
*AIM CANNON LEFT [IN STANCE] - (C - LEFT)
*AIM CANNON DOWN [IN STANCE] - (C - DOWN)
-- OTHER --
*START MENU - (START)
-------------------------------
(CONTROL CONFIGURATION #2 - FIXED)
NOTES: With camera "staying" behind Samus at all times...
-- MOVEMENT (NOT HOLDING "AIM") --
*RUN FORWARD - (ANALOG UP)
*SWING RIGHT [IN STANCE] - (ANALOG RIGHT)
*SWING LEFT [IN STANCE] - (ANALOG LEFT)
*RUN BACKWARD - (ANALOG DOWN)
-- MOVEMENT (HOLDING "AIM") --
*AIM CANNON UP [IN STANCE] - (ANALOG UP)
*AIM CANNON RIGHT [IN STANCE] - (ANALOG RIGHT)
*AIM CANNON LEFT [IN STANCE] - (ANALOG LEFT)
*AIM CANNON DOWN [IN STANCE] - (ANALOG DOWN)
-- ACTION --
*ATTACK/BOMB [HOLD FOR CHARGE - EXPECT IN BALL FORM] - (B)
*JUMP/BOUNCE [TWICE FOR SPIN - EXPECT IN BALL FORM] - (A)
*KNEEL [HOLD FOR KNEELING] & [TWICE FOR BALL] & [THIRD FOR RETURN] - (Z)
*AIM [HOLD TO OPERATE] - (RIGHT SHOULDER)
*TOGGLE VIEW [TO CONTROL CONFIG #1] - (LEFT SHOULDER)
-- SELECT (ATTACK) --
*SPEACIAL [GRAPLE BEAM/X-RAY] - (DIRECTIONAL UP)
*WEAPON [CANNON/HAND/LEG] - (DIRECTIONAL RIGHT)
*MISSILE [REGULAR/SUPER] - (DIRECTIONAL LEFT)
*BOMB [POWER BOMB/SPIDERBALL] - (DIRECTIONAL DOWN)
-- VIEW --
*1ST PERSON - (C - UP)
*MOVE CAM RIGHT [HOLD FOR RIGHT SIDE-VIEW] - (C - RIGHT)
*MOVE CAM LEFT [HOLD FOR LEFT SIDE-VIEW] - (C - LEFT)
*ZOOM CAM IN & OUT [ONCE FOR "IN" & TWICE FOR "OUT"] - (C - DOWN)
-- OTHER --
*START MENU - (START)
-------------------------------
Hope this does it for ya - your Metroid clone... I mean Super Turrican... uh... what was it now...?![]()
Last edited by Desert Drifter; June 1st, 2008 at 23:51. Reason: due to a little birdy dropping a bomb...
Turrican, LOL. Lots said thats was a clone of metroid. But I guess Metroid is like a Pink Floyd song, there is just no touching it. You can remake it, but cloning is just not gong to work.
I like the lay out, stick with it for now.
If there was a 3d Metroid.......it would suck.
I want a new 2d sidescroller
"Why does it say paper jam when there is no paper jam?"
"That thing is lucky I'm not armed."
new?? you know there are hundreds right???
I mean have you seen this??
http://www.youtube.com/watch?v=uoKMZXnsF4k
also the MP2d kicks a$$
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