anonym-boy
New member
Is there any Emulator, who can play comercial games of the PS3 on the Computer??
- I see your new to emulation. Emulating a system, is not as easy as one might think. A good method of thinking is you need 100X the cpu. For example a SNES is 3.58 MHz and a 350 mhz was good enough for emulation. So a ps3 at 3.2 GHz would be 320 Ghz. Now things do change and can, emulation is getting smarter, but at the current time like RockmanForte said, not for awhile.Is there any Emulator, who can play comercial games of the PS3 on the Computer??
I'd hate to touch that thing without a heat sinc on.What are you saying? a PS3 emulator? haha that's funny ,it has a Cell Broadband Processor
Has a whopping 8 cores that run at 3.2GHZ each
6 are for games
1 for security
one is not used.
3 times more powerful than XBOX360
Can you imagine a PC that will emulate it well right now???
We do not need one we allready got SNES, NES, Sega Genesis, Game Boy, Game Boy Color , Atari and arcade Emulators I think this is more than enough Look at all those systems over tens or thousands of games it would take to life times to play them all even if you was cheating maybe even longer
What are you saying? a PS3 emulator? haha that's funny ,it has a Cell Broadband Processor
Has a whopping 8 cores that run at 3.2GHZ each
6 are for games
1 for security
one is not used.
3 times more powerful than XBOX360
Can you imagine a PC that will emulate it well right now???
You're all still overlooking the fact that you're talking about emulation. Comparing specs of the host and emulating machine is a pointless exercise. Its far more to do with actual architecture, running a hardware function in software is a far more intensive and complicated task.
Again, build a PC that's capable of emulating a high end graphics card (without actually having a graphics card) and you're getting closer to a reasonable example.
If you think a multi-cored processor could run a high end PC game by emulating the functions of a graphics card, you would be wrong, which is precisely the reason its currently a no no for the PS3, its just too data intensive.
Bear in mind also that emulators cannot use proprietary functions due to copyright infringement, so they have to be reverse engineered then emulated in software using completely different methods than the host machine uses, its a massively complicated task.
For anyone that thinks its just because the programmers are lazy or crap, they obviously haven't actually tried to do it themselves.
For the record the OS has relatively nothing to do with the machines ability to emulate in terms of the resources it uses.