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Thread: Gekko WIP!

  1. #1
    Off The Scale azoreseuropa's Avatar
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    Default Gekko WIP!

    It has been a little over two years since the Gekko project has started and now the N'Sider members from the Gekko website can have a go at trying out this emulator. Last week, Lightning celebrated his birthday by releasing a beta of Gekko to the N'Siders. New screenshots and new compatibility reports should be flowing in as the members try it out. Big thanks to zion and ExodusC for these screenshots!


    The beta is available to every N'Sider member that donated 7$ to the project before 03/14/2008. If you're part of those members, you can logon here and try the beta out. You can register to the N'Sider section here and help with reporting bugs, compatibility, etc. when the next beta will be released. And from my last chat with Lightning, he plans on releasing betas more often than once every two years
    Site @ http://www.gekko-emu.com/forums/
    MacBook Pro 13" with a Retina October 2014 (Purchased on March 28, 2015) - macOS Sierra (10.12.1)

    iPhone 6+ - iOS 10.1.1


    EMU: SDL MAME - SNES9X - FCEUX - Gens32 - No$gba - DeSmuME - ePSXe - SSF - NeoPop - OSwan - Mupen64Plus - PCSX2 - Dolphin

  2. #2
    Say wha??? Jale's Avatar
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    Default Re: Gekko WIP!

    So, how's the compatibility?

  3. #3
    Off The Scale azoreseuropa's Avatar
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    Default Re: Gekko WIP!

    I won't test it and pay 7 dollars because I think Dolphin is still the higher compatibility. It will be out for free when they had enough with beta testers.
    MacBook Pro 13" with a Retina October 2014 (Purchased on March 28, 2015) - macOS Sierra (10.12.1)

    iPhone 6+ - iOS 10.1.1


    EMU: SDL MAME - SNES9X - FCEUX - Gens32 - No$gba - DeSmuME - ePSXe - SSF - NeoPop - OSwan - Mupen64Plus - PCSX2 - Dolphin

  4. #4
    Pinoy Ako! Leerz's Avatar
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    Default Re: Gekko WIP!

    screens are looking great,
    (symbiosis of mario and link on the ssbm screen :P)

    anyway
    So you're anticipating Gekko's release. You decide that it would be a great idea to ask when Gekko will be released, and maybe ask about game compatibility while you're at it.

    STOP!


    Do NOT post that message! If you do, your thread will be locked on sight.

    Don't let this happen to you! Read over the following questions that have already been answered:

    Q: When will Gekko be released?
    A: To quote Lightning, "when it outperforms Dolphin". This means that it could take up to a few months, maybe even years before a release. It's in a pretty early stage of development now, and accuracy is currently more of a priority than speed, so it will take a while to release.

    Q: What is an ideal system configuration for running Gekko?
    A: The Gekko alpha runs quite nicely on a computer with the following specs (mine):


    3 GHz Intel Pentium 4 HT processor
    1 GB memory
    Nvidia GEForce card
    400 MB disk space (for savestates, memory card images, and main program space)



    Q: Which games are currently compatible?
    A: As it is currently in alpha, I cannot say which games are compatible or not, though ZeldaWW goes ingame and doesn't crash.

    Q: How much progress has been made on Gekko?
    A: From what I can see, it is in a very early state. The graphic plugin is making progress, but the alpha is very unstable.

    Q: Where can I get game x?
    A: Unless it is homebrew, DO NOT ASK HERE. While Gekko aims to emulate commercial games, this is NOT the place to post links to warez. Any such messages will be deleted.

    Q: Can you give me the Gekko alpha?
    A: NO. The alpha versions of Gekko are to be used by betatesters and developers only. Any messages of this sort will be destroyed without prejudice.

    Q: Then can you let me be a betatester?
    A: Still no. I'd recommend stocking up on PowerPC assembly knowledge first, and maybe then have good relations with all of the staff here. Pestering us about it will get you BANNED, so be careful.

    Q: Does Gekko support x64 platforms?
    A: In the works.

    Q: Then what about Dual Core?
    A: Also in the works.

    Q: Does the emulator require a bios file like the Dreamcast emulator Chankast does?
    A: No, it doesn't. The Gamecube doesn't use BIOS functions, though it does store settings in the BIOS.

    Q: How is sound support?
    A: It's incomplete as of now while DSP emulation is worked on.

    Q: Is your interpreter getting stronger? And will you eventually have a dynamic recompiler?
    A: The alpha I have has a pretty stong interpreter, which can run games at quite a nice speed. I can't exactly say what runs at which speed, but most games run anywhere between 3 and 30 FPS. However, most of this is HLE.

    Q: Is there a Gekko IRC channel?
    A: Yes, there is: #gekko on irc.efnet.net. Click here to connect with your IRC client.

    Q: I paid for nsider access, but I can't access the content!
    A: Wait for someone to set you to nsider. Otherwise, blame Chrono for sucking at phpbb mods.
    source : http://www.gekko-emu.com/forums/viewtopic.php?t=75

    seems like they're annoyed by lots of people asking about FPS,
    obviously those kiddo's are only concerned about them playing GC on their PC, and doesn't pay attention on the technical side :P

    need atleast 3gz make it boot some screen at decent fps (like 1-3)

    the 7bucks and the hardware, both I don't have atm so, no luck for me :P
    my $ is going for no$

    I really hope this project goes well
    Last edited by Leerz; March 19th, 2008 at 07:19.

    Hoo000yy!!
    Pinoy Ako! buo aking Loob, may Agimat ang Dugo ko..
    H000ooooYYY!!-- Addicted To C/C++ and VB


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  5. #5
    Unreal Alliances XeroForever's Avatar
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    Default Re: Gekko WIP!

    Quote Originally Posted by RockmanForte View Post
    Rockman what are your specs for running the GC emus because I would really like to know how you run them so well.
    Trust me I googled it

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