Results 1 to 9 of 9

Thread: ~N64EMu Zelda OOT - ERRoR~

  1. #1

    Default ~N64EMu Zelda OOT - ERRoR~

    -i use project 64 1.6
    -GFX plugin is Jabu Direct3d 8
    -when i play zelda ocarina of time v 1.2 U
    -i switch to my equipment subscreen and wher link is soposed to be weiding
    his weapons, is just a white box.

    ~~~Please tell me what emulator to switch to or gfx plugin to get
    ---Please leave specific instructions

  2. #2
    Out From Under A Rock.. Desert Drifter's Avatar
    Join Date
    Sep 2007
    Location
    Arizona
    Age
    41
    Posts
    378

    Default Re: ~N64EMu Zelda OOT - ERRoR~

    As the same in v1.7 - seems to be a problem with the framebuffer not copying "link's" current status and updating it, hence displays a white box, though black on mine. Tried many plug-ins and still the same problem or worse, but then again, not really a big deal, as long as you can play and "see" the rest of the game.
    .
    -- The Drifter's Docs --
    Covering - Computers, Gaming, & Articles...

  3. #3
    Banned
    Join Date
    Feb 2007
    Location
    CANADA
    Age
    25
    Posts
    167

    Default Re: ~N64EMu Zelda OOT - ERRoR~

    And i notice several glitch in zelda ocarina of time especially during the menu it takes time to emulate an emulator completely even paper mario has glitches i mean in project 64 1.6

  4. #4
    Out From Under A Rock.. Desert Drifter's Avatar
    Join Date
    Sep 2007
    Location
    Arizona
    Age
    41
    Posts
    378

    Default Re: ~N64EMu Zelda OOT - ERRoR~

    Quote Originally Posted by barkhad View Post
    And i notice several glitch in zelda ocarina of time especially during the menu it takes time to emulate an emulator completely even paper mario has glitches i mean in project 64 1.6
    Yeah, see what you mean, though they did improve a bit on both of them in v1.7 (written a doc on it reporting so...), but seems like an never ending problem... Someone brought up a good point on the guest book of my site as I explained that PJ64 would probably need to use both v1.6 and v1.7 to perfect the games that work best on each one and keep running them separately to get all the games to run without any problems...
    .
    -- The Drifter's Docs --
    Covering - Computers, Gaming, & Articles...

  5. #5
    Off The Scale azoreseuropa's Avatar
    Join Date
    Nov 2006
    Posts
    2,907

    Default Re: ~N64EMu Zelda OOT - ERRoR~

    Try this:

    http://www.emuxhaven.net/forums/showthread.php?t=6490

    Changes:

    * Various fixes
    (includes texture pack support updates, and Glide3x wrapper updates by me)
    It is Update 6 released today.
    Last edited by azoreseuropa; March 22nd, 2008 at 18:21.
    MacBook Pro 13" with a Retina October 2014 (Purchased on March 28, 2015) - macOS Sierra (10.12.1)

    iPhone 6+ - iOS 10.1.1


    EMU: SDL MAME - SNES9X - FCEUX - Gens32 - No$gba - DeSmuME - ePSXe - SSF - NeoPop - OSwan - Mupen64Plus - PCSX2 - Dolphin

  6. #6
    Banned
    Join Date
    Feb 2007
    Location
    CANADA
    Age
    25
    Posts
    167

    Default Re: ~N64EMu Zelda OOT - ERRoR~

    I played Project 64 1.7 recently and it had problem in project 1.6 the screen started flickering all out of sudden you could probably assume that the flickering issue was gone in Project 64 1.7

  7. #7
    Out From Under A Rock.. Desert Drifter's Avatar
    Join Date
    Sep 2007
    Location
    Arizona
    Age
    41
    Posts
    378

    Default Re: ~N64EMu Zelda OOT - ERRoR~

    Quote Originally Posted by RockmanForte View Post
    Try this:

    http://www.emuxhaven.net/forums/showthread.php?t=6490

    It is Update 6 released today.
    Not for us "lower-end" video card users pal...

    Quote Originally Posted by barkhad View Post
    I played Project 64 1.7 recently and it had problem in project 1.6 the screen started flickering all out of sudden you could probably assume that the flickering issue was gone in Project 64 1.7
    Yeah, see your point there, but v1.7 did fix a lot of graphical errors, as of cracks and white-outs, but a set back for others... The release of v1.7 (final) might be interesting though....
    Last edited by Desert Drifter; March 23rd, 2008 at 21:29.
    .
    -- The Drifter's Docs --
    Covering - Computers, Gaming, & Articles...

  8. #8
    Off The Scale azoreseuropa's Avatar
    Join Date
    Nov 2006
    Posts
    2,907

    Default Re: ~N64EMu Zelda OOT - ERRoR~

    Oh, a lower-end video card users.. Did you read it again ? You can use the wrapper things.
    MacBook Pro 13" with a Retina October 2014 (Purchased on March 28, 2015) - macOS Sierra (10.12.1)

    iPhone 6+ - iOS 10.1.1


    EMU: SDL MAME - SNES9X - FCEUX - Gens32 - No$gba - DeSmuME - ePSXe - SSF - NeoPop - OSwan - Mupen64Plus - PCSX2 - Dolphin

  9. #9
    Out From Under A Rock.. Desert Drifter's Avatar
    Join Date
    Sep 2007
    Location
    Arizona
    Age
    41
    Posts
    378

    Default Re: ~N64EMu Zelda OOT - ERRoR~

    Quote Originally Posted by RockmanForte View Post
    Oh, a lower-end video card users.. Did you read it again ? You can use the wrapper things.
    I couldn't seem to figure out the wrappers, so lost me there...
    .
    -- The Drifter's Docs --
    Covering - Computers, Gaming, & Articles...

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •