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Raine 0.50.8 and NeoRaine v1.1.0 released!

spotanjo3

Active member
raine (0.50.8) unstable; urgency=low

* There was an endianess detection problem in mingw32 since the new savegame
format was added in 0.43.4b. The consequence : savegames were incompatible
between linux and windows. I have fixed this, and added some code to
detect this bug to allow to load the broken savegames in linux...
* history.dat : now handles correctly the long url at start of each entry
(avoid a crash)
* The screenshots directory isn't hardcoded anymore in the sources for the
game selection dialog (uses the the screen_dir setting of the config file)
* You can finally change the keys for the video layers, just load a game
which uses video layers and then go to the inputs section / Video
layers... (notice that some games must be started before you can configure
the layers, like the cave games).
* Inputs are now reseted when returning to the game, which avoids the
problems when calling the gui while keeping a game key pressed.

and

neoraine (1.1.0) unstable; urgency=low

* Switched from SDL_Mixer to SDL_Sound to decode audio tracks : no more
weird crashes with electric fence, adds flac audio support for the audio
tracks, and allows to save the position of the audio track in the
savegames.
* Fixed a problem with semi transparent sprites which showed only in puzzle
bubble !
* Setting the speed to 85% in aof2 didn't work, fixed
* Fixed kof96 neocd collector demo, which was messing with interrupt
vectors.
* Added error messages in game when an audio track can't be loaded (either
file unreadable, or track not found)
* Added pseudo video layers keys to the neocd driver : you can now disable
the 8 first sprites blocks + the fix layer using the F5..F12 keys. Notice
that the sprites layers are logical layers, the hardware doesn't handle
them directly.
* Fixed the opening b demo in last blade 2 (option->demo viewer->opening b)
* Inputs are now reseted when returning to the game, which avoids the
problems when calling the gui while keeping a game key pressed.
* fullheight scanlines + double width were kaput (old broken asm code)
* Fix the blinking effect of scanlines in windows fullscreen with double
buffer enabled
* Add loading animations support - by default they play as they would with
an 8x cdrom drive, it seems the best choice between too slow and too fast.
You can change their speed in the neocd options in the gui (or set it to
off to disable completely the animations).
* Fix some possible corruption in the savegames, but old ones can still
create corruption, try to use only savegames created with this version.
* savegames are compatible again between linux & windows
* handles the urls in history.dat without crashing.
* You can finally change the keys for the video layers, go to the inputs
section / Video layers...
* Fixed loading directly an iso passed on the command line, it was broken
since 1.0.5.

Site @ http://www.rainemu.com/
 
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