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Thread: Mame 0.120u2 released!

  1. #1
    Off The Scale azoreseuropa's Avatar
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    Default Mame 0.120u2 released!

    0.120u2
    -------


    MAMETesters Bugs Fixed
    ----------------------
    hornet0120u1red [Ville Linde]
    srmp6_0120u1ora [Aaron Giles]



    Source Changes
    --------------
    Rewrote ACIA6850 implementation. [Curt Coder]

    Did a complete overhaul of the Mad Alien driver. [Stefan Jokish]
    - merged memory maps and added mirror addresses
    - doubled sound chip frequency
    - implemented IRQ acknowledge for the sound CPU
    - added stub functions for missing discrete sounds
    - re-implemented tilemaps (now the tunnel walls scroll into view)
    - hooked up 6845 CRT controller
    - made several fixes related to color handling
    - cleaned up inputs and added dip switch locations
    - raised main CPU speed (guesswork)
    - added save state support

    Repaired the IC24 timer behaviour to fix some of Deal 'Em's bugs,
    and also added inputs. [James Wallace]

    Added save state support to skykid. [Mike Haaland]

    Fixed tiny.mak based on new source reorg. [Tiago Pierezan Camargo]

    Added support for CR-589 firmware to the System 573 driver. Made
    substantial changes to the SCSI support, making it require fewer
    hacks, and allowing one device to be derived from another. Also
    added save state support. [smf]

    Added SCI support to M6803/HD63701. [Curt Coder]

    Fixed several misnamed sound samples interfaces. [Atari Ace]

    Switched model1 lookup functions to be index based rather than
    requiring a linear scan. [Atari Ace]

    Added generic I2C bus memory support. Hooked up to the cubocd32
    driver. [smf]

    Cleaned up inline assembly support: [Aaron Giles]
    * moved all inlinable functions into new module eminline.h
    * defined a number of new inline functions, including:
    - 32x32 -> 64 bit multiply
    - fast approximate floating point reciprocal
    * removed old inline definitions from osinline.h, osd_cpu.h, etc.
    * eminline.h contains C implementations of everything
    * new module eigccx86.h contains GCC-compatible x86/64 versions
    * new module eigccppc.h contains GCC-compatible PowerPC versions
    * eminline.h automatically detects GCC environments and includes
    appropriate file
    * osinline.h now only used in non-GCC environments
    * updated osd/windows/osinline.h to contain MSVC-compatible versions

    Added NORM implementation to the TMS32031 core. [Aaron Giles]

    Created new rgbutil module which consists of inline functions for
    common RGB manipulation. This module can be accelerated with SSE2 or
    other SIMD operations. By default, only 64-bit Intel builds make use
    of SSE, since it can be assumed on those platforms. Reimplemented the
    namcos22 rasterizer in terms of these inline functions. Also updated
    the gaelco3d rasterizer to use this module for faster bilinear
    filtering. [Aaron Giles]

    Made some progress on the Midway Zeus-based system. The 3d command
    stream is now parsed and the format is partially understood, enough to
    display some polygons but with incorrect textures in Mortal Kombat 4.
    [Aaron Giles]



    New games added or promoted from NOT_WORKING status
    ---------------------------------------------------
    Konami CD-ROM Drive Updater (700A04) [smf]
    Vs. Janshi Brandnew Stars [sonikos]



    New clones added
    ----------------
    Eco Fighters (USA 940215) [Nicola Salmoria, Razoola]



    New games marked as GAME_NOT_WORKING
    ------------------------------------
    Time Machine v2.0 [James Wallace]
    Jet Wave [Ville Linde, Guru]
    Site @ http://www.mamedev.com/
    MacBook Pro 13" with a Retina October 2014 (Purchased on March 28, 2015) - macOS Sierra (10.12.1)

    iPhone 6+ - iOS 10.1.1


    EMU: SDL MAME - SNES9X - FCEUX - Gens32 - No$gba - DeSmuME - ePSXe - SSF - NeoPop - OSwan - Mupen64Plus - PCSX2 - Dolphin

  2. #2
    Zoo Keeper Epsi's Avatar
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    South Africa
    Posts
    465

    Default Re: Mame 0.120u2 released!

    Mame32b.120.2

    Added support for a 'nonworking.png' which will appear for non-working games in the art panes if the specific game *.png doesn't exist and the game is flagged as non-working in the core. [Mike Haaland / John IV]

    The Video Game Database

  3. #3
    Off The Scale azoreseuropa's Avatar
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    Nov 2006
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    Default Re: Mame 0.120u2 released!

    I always use Mame32 and it is my favorite and also I compiling mame32 to remove my unwanted games such as hack.
    MacBook Pro 13" with a Retina October 2014 (Purchased on March 28, 2015) - macOS Sierra (10.12.1)

    iPhone 6+ - iOS 10.1.1


    EMU: SDL MAME - SNES9X - FCEUX - Gens32 - No$gba - DeSmuME - ePSXe - SSF - NeoPop - OSwan - Mupen64Plus - PCSX2 - Dolphin

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