We already know you can do magic with Rice's video plugin. I saw somewhere you can do cell shading to give our games a more cartoonish look. Then I thought, if Rice is cappable of that, why not writing shaders of other types such as bump maps, water reflection and specially the nice looking bloom/glow (or the so-called HDR) effect? HDR (High Dynamic Range) works like a human eye. When there's too much light, the scene darkens. When there's little or no light at all (inside a house or tunnel for instance), the scene brightens and the objects outdoors are overbright.
I've been experimenting how games would look like if this feature is supported. No problem for DirectX 9 cards since this shader is well optimized at this level. Here are two images of what I'm talking about:
Left: Normal (original).
Right: With HDR.
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Don't you think they look nice?![]()




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