Is there a way in Project 64 to make the emulator only use the mouse to move if you hold a certain button? I ask this because I want to play Perfect Dark, and that seems like the best way to aim.
Is there a way in Project 64 to make the emulator only use the mouse to move if you hold a certain button? I ask this because I want to play Perfect Dark, and that seems like the best way to aim.
Kind of hard pal, need that mouse to click on menus, so might cause "undesired" actions, if possible. Don't know what else to tell ya, but don't see it as an option, sorry.![]()
Use N-Rage's input plugin and assign mouse movements and clicks. As for the menu, just press Esc so you can use it.
News for me, guess I'm wrong again.![]()
Desert,
Ngemu site have everything and that's why it is available.![]()
MacBook Pro 13" with a Retina October 2014 (Purchased on March 28, 2015) - macOS Sierra (10.12.1)
iPhone 6+ - iOS 10.1.1
EMU: SDL MAME - SNES9X - FCEUX - Gens32 - No$gba - DeSmuME - ePSXe - SSF - NeoPop - OSwan - Mupen64Plus - PCSX2 - Dolphin
I already assigned my mouse for moving, but that doesn't really work too well. Movement is unnecessarily hard to do that way. I mean, is there a way to set it up so I can use the keyboard to move until I press a button, after which it will use the mouse until I press the button again?
You need to assign mouse movements to the look movements.
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