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Thread: MAME 0.119u4

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    Zoo Keeper Epsi's Avatar
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    Default MAME 0.119u4

    Time for a new update; grab it from the Latest Release page. A number of new games and clones are enabled in this release, thanks to Haze and Luca Elia (and all those who helped dump the games). We also have support for Player’s Edge Plus Double Bonus Poker, contributed by new contributor Jim Stolis, who has been documenting his progress on his blog. This release also contains some updates to the multithreaded 3dfx support, hopefully making it scale better above 2 CPUs and simplifying the implementation for those working on other ports.

    0.119u4
    -------

    NOTE TO OSD PORTERS: The work interfaces have changed again. Please
    read details below. The updated interfaces remove functionality, so
    in the end it should be simpler(!) to port.



    MAMETesters Bugs Fixed
    ----------------------
    parodius0111u3gra [Mike Green]
    ghostb0105u4gra [Mike Green]
    seibuspisingle099u9yel [couriersud]
    futspy0114gra [Mike Green]
    finalizr0102u5gra [Mike Green]
    gijoe0114gra [Mike Green]
    playch10_0109gre [Mike Green]



    Source Changes
    --------------
    Moved Hayaoshi Quiz Ouza Ketteisen to its own driver. [David Haywood]

    Added coin counters to cabal bootleg and hooked up the 2 sample player
    CPUs in cabal bootleg. It seems there still are some problems, because
    the coin up music is played during the game. [Pierpaolo Prazzoli]

    More improvements to the Vs. Janshi Brandnew Stars driver.
    [David Haywood]

    More SCSP improvements: [El Semi]
    - Fixed endianness issue on 8-bit samples and added interpolation
    - Disabled modulation attempt (should fix the crash problems)
    - Tweeked pitch calculation

    Added the repeat count register (reg 0x34) access and immediate value
    load to the MB86233 core (needed by Pilot kids). [El Semi]

    Cleaned up the inputs, and fixed flipscreen in dynax.c. [Luca Elia]

    Fixed several issues in seibuspi.c: [couriersud]
    - added sound to rdft2us
    - added coin-handling to single board games
    - fix interrupt handling
    - for rfjetus, adds a hack to enable Test-Switch to enter testmode
    if no nvram exists

    Fixed several issues in the i386 core: [couriersud]
    - the INTR-line for i386 is a "level" line; changed interrupt
    handling to trigger on asserted line
    - in 32bit mode, determine trap/interrupt from gate-header
    - interrupt line is read during two bus cycles. Adjust CYCLES
    accordingly.

    Added coin DIP switches and "teleport hole" DIP switch to crushs.
    [sonikos]

    Bug fixes for the z80gb cpu core: [Wilbert Pol]
    - Fixed cycle count for taking an interrupt
    - Fixed cycle count for BIT X,(HL) instructions
    - Fixed flags in RRCA instruction
    - Fixed DAA instruction
    - Fixed flags in ADD SP,n8 instruction
    - Fixed flags in LD HL,SP+n8 instruction

    Fixed the linking issues when specifying MSVC_BUILD=1 and DEBUG=1.
    [Oliver Stoneberg]

    Fixed a compile error on architectures where "char" is unsigned
    (notably some PowerPC configurations). [Bill Blake]

    Added two more filters to the headon crash sound. Now, only the
    envelopes for the crash sound filters are missing. [couriersud]

    Loverboy input fixes: [wolf676]
    - added and verified all DSW
    - added and verified Button1 for both players

    Added color PROMs for Cannon Ball. [Rob Walmsley]

    Fixed several out-of-bounds array accesses in the code. [Andi]

    Fixed mask rom test in prmrsocr. [Pierpaolo Prazzoli]

    Fixed 64-bit DRC bug that broke kinst in the previous release.
    [Aaron Giles]

    Added code to detect potential hotspots in the 64-bit DRC. Added
    hotspots to all the seattle.c games and several of the vegas.c games.
    [Aaron Giles]

    Simplified the osd_work implementation. Removed the concept of shared
    work items. Added new function osd_work_item_queue_multiple() which
    allows efficient queueing of large numbers of work items. Changed
    previous osd_work_item_queue() function into an inline that calls the
    new function. [Aaron Giles]

    Updated Voodoo code to use the new work functions. It now queues
    small scanline chunks as independent items rather than using shared
    items. Updated code to also copy some parameters to allow for greater
    overlapping of emulation and rendering. [Aaron Giles]

    For Windows work functions, added new scalable lock implementation
    that hopefully has better performance characteristics when scaling
    above 2 CPUs. [Aaron Giles]

    For Windows work functions, added statistics gathering code. This is
    on by default for the moment to help point to problems that might be
    encountered with this version. [Aaron Giles]



    New games added or promoted from NOT_WORKING status
    ---------------------------------------------------
    Jongkyo [David Haywood, Nicola Salmoria]
    Hayaoshi Quiz Grand Champion Taikai [David Haywood]
    Hayaoshi Quiz Nettou Namahousou [David Haywood]
    Super Real Mahjong Part 1 (Japan) [David Haywood]
    Hana wo Yaraneba! (Japan) [Luca Elia]
    Hanafuda Hana Tengoku (Japan) [Luca Elia]
    Player's Edge Plus (PP0516) Double Bonus Poker [Jim Stolis]



    New clones added
    ----------------
    Toride II Adauchi Gaiden (Japan) [David Haywood]
    Pang (bootleg, set 3) [David Haywood]
    Super Bobble Bobble (set 1) [David Haywood]
    Airwolf (US) [David Haywood]
    Golden Tee '97 Tournament (v2.43) [Brian Troha]



    New games marked as GAME_NOT_WORKING
    ------------------------------------
    GTI Poker [David Haywood]
    Poker? (IGS) [David Haywood]
    Hanajingi [Luca Elia]
    GP World [Andrew Gardner]
    MAMEDev
    Last edited by Epsi; October 12th, 2007 at 09:41.

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