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Thread: Emulation Help & Fixes - PJ64 v1.7

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    Out From Under A Rock.. Desert Drifter's Avatar
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    Default Emulation Help & Fixes - PJ64 v1.7

    (----UPDATED 10/07/07----)

    Okay, these are settings that may work on lower-end PCs without lagging problems, though settings I said not to use, since they may lag performance, might not be a problem on higher-end PCs. Project 64 v1.6 is very similar to v1.7 then what I marked that is not. The purpose of this is to help newbies to this emulator and to improve the quality of game play, though bumped into a few unfixed errors here and there…

    -Running:
    *PJ64 v1.7.0.49 (Beta)
    (The only problem with v1.7, they took out the "Self-Mod Code Methods" dropdown selections from v1.6, making the CPU run a lot slower on lower-end PCs. Checking "Check Memory Advance" runs it at super speed in v1.6, though you might need "Limit FPS" checked... Though the new version fixes all known graphic errors in most games, though a glitch here and there, but harder to run perfect, speed wise, getting lots of lagging. They took a small step back on the CPU, but did fix a lot of known graphic errors. Don’t forget their new fancy icon.)

    -On PC:
    *PIII 866 w/384Ram w/Win2000 Pro
    (No service packs installed)

    -W/Video:
    *Nvidia GeForce4 MX440-SE DDR AGP 4x 64MB
    (Used a Nvidia GeForce2 MX/MX 400 AGP 4x 32MB - Worked pretty well, just a tad bit slower then the Geforce4. New card shows better texture displays (sun and glare effects) though shows a blacked out graphic hear and there (Majora's Mask/a couple of others) though whiteout graphic textures here and there no longer show (Pilotwings/a couple of others).

    -Using Directx:
    *8.1

    -Using Plugins:
    *Jabo's Direct3D 8.1.7.0.53 – (PJ64 v1.7 only)
    (The one that fixes the known graphic errors in the past)
    *Azimer's HLE Audio v0.56 WIP 2
    (Still the best)
    *N-Rage’s Direct-Input8 V2.1.82
    (Still the best)
    *RSP Plugin 1.7.0.2 – (PJ64 v1.7 only)
    (RSP emulation Plugin 1.6 runs a tad faster, but the one above runs at better quality.)

    NOTE: TO FIDDLE WITH SETTINGS I LISTED, YOU MUST UNMARK “HIDE ADVANECED SETTINGS” IN THE “SETTINGS (MENU) – OPTIONS (Tab)”…

    -Options - Settings:
    *High LV GFX – (PJ64 v1.7 only) Check
    (Will crash without)
    *High LV Audio – (PJ64 v1.7 only) Uncheck
    (On RSP Plugin 1.7.0.2, it disables the sound in 007-TWINE & Gauntlet Legends with it on, though will improve sound quality with it checked, but a tad slower on lower-end PCs.)

    (Settings – Advanced tab, set to: CPU Core Style/Recompiler, Function Lookup Method/Physical, Default Memory Size/4MB, Advanced Block linking/Off, & all other options checked but "Protect Memory" & "Enable Debugger", which both seem to slow down performance.)

    -Options Menu:
    (Configure Graphics Plugin, set to: Windowed Resolution/640x480 Full Screen Resolution/640x480 Full Screen Sync/Triple Buffer Anisotropic/2x & all other options checked off. Setting Full Screen to 512x384 actually runs a lot faster and applies a pixelate filter to it, but may not display well on higher resolution desktops, mine is at: 800x600 for Dual view support. Setting Anisotropic as high as it lets you, improves graphic clearness and quality, if your video card enables it, but checked off might run the emulator a tab bit faster, though doesn’t slow it down that much, best if at least 2x. Checking “Super 2xSaI textures” & “Always use texture filter” will fix and improve pixeled graphics/text but will slow down big time on lower-end PCs.)

    (Configure Controller Plugin, set to: Deadzone of 10% & Analog Stick Range of 100% + Real N64 Range checked, seems to work best without movement problems and delays, though Kirby 64 has a problem with it...)

    (Configure RSP Plugin, set to: RSP emulation Plugin 1.6/Have both "Send Audio & Display to Plugins" checked, but noticed in 077: TWINE & Gauntlet Legends sound is disabled, so must check off "Audio to Plugin" to enable it, though slows down sound performance in lot of other games. RSP Plugin 1.7.0.2/Can’t be configured.)

    -System Menu:
    (FPS: off - runs faster without, though may “Flicker” & have “second pauses” here and there since games will be running past the speed they should be on extremely fast PCs.)

    --Games That Work Fine: (For you to see how my system runs)
    *007-TWINE (Actually works perfect. Crappy speech? Who cares, I turn it off. :P)
    *Aidyn Chronicles (A tad bit slow at times - no big deal)
    *Armorines (Actually works perfect)
    *Asteroids Hyper (A tad bit slow - no big deal)
    *Banjo-Kazooie (Actually works perfect)
    *Body Harvest (A tad bit slow at times + jittery menus - no big deal)
    *Castlevania & L.O.D (Lags, drives me nuts.)
    *Donkey Kong (Lags a little + startup screen appears off-screen, drives me nuts, though plays okay.)
    *Earthworm Jim 3D (Actually works perfect – though a graphic may not appear here and there)
    *Extreme-G (Actually works perfect)
    *Glover (Actually works perfect)
    *Goemon (Lags a little, drives me nuts.)
    *Goldeneye (A tab bit slow on loading screens - no big deal)
    *Harvest Moon (Actually works perfect)
    *Mortal Kombat 4 (Actually works perfect)
    *Hybrid Heaven (A tad bit slow at times - no big deal)
    *Jet Force Gemini (v1.7 missing file (pif2.dat) from v1.6, causing “Copy protection failure LUT” error & crashes, though when copied over, plays fine, though a tad bit slow – no big deal)
    *Kirby (A tad bit slow only when jumping, plus has movement delays here and there, probably can be fixed - no big deal)
    *Load Runner 3D (A tad bit slow at times - no big deal)
    *Majora's Mask (Actually works perfect - though on a Geforce2: it turned day and night perfect and no floors where black in certain areas - now does on Geforce4)
    *Ocarina of Time (Actually works perfect)
    *Mario Golf (A tad bit slow at times - no big deal)
    *Mario Kart (Actually works perfect)
    *Mario Party (Actually works perfect)
    *Paper Mario (A tad bit slow at certain animations + glitches before battle screen - no big deal)
    *Perfect Dark (Lags on the demo screen though a tad bit slow here and there during game play - no big deal)
    *Pilotwings (Actually works perfect)
    *Quest (Sprite whiteout problems, though plays fine - No big deal)
    *Rayman 2 (A tad bit slow at times - no big deal)
    *S.C.A.R.S (Actually works perfect)
    *Star Fox (A tad bit slow on map screen - no big deal)
    *Super Mario 64 (Actually works perfect)
    *Super Smash bros. (A tad bit slow at times - no big deal)
    *Turok 1, 2, & 3 (Actually works perfect, though the third one might be a tad slow here a there.)
    *Yoshi's Story (A tad bit slow at times + Black line graphics on water/fire levels - no big deal)

    --Problem With games: (Ones that pest me)
    *Banjo-Tooie (v1.7 missing file (pif2.dat) from v1.6, causing “Copy protection failure LUT” error & crashes, though when fixed, plays fine, though lags like hell. The fix to "No controller": Set, Settings - Rom Settings tab - & Default Save Type to: "16kbit Eeprom".)
    *Gauntlet Legends (Lags a little, flickers continuously, and blacked out graphics everywhere - Don't play cause of it)
    *Mario Tennis (Lots of blacked out graphics and lags a little - though plays fine)
    *Spiderman (Lots of sprite visibility problems, buildings, you name it - though plays fine)
    *Starwars EP1 Racer (Menus displays half off monitor/TV - though game plays fine)
    *Vigilante 8 & 2nd Offense (Menus messed up, appears half off monitor/TV, & lags like hell - Don't play because of it)

    I have a minimum system here, maybe this could help someone else, though just found that "Advanced Block Linking" prevented a lot of games from running, giving them constant break point errors. Some games have delayed music and sounds, though play fast but haven't played every game all the way though, so might be a glitch here and there, but emulation isn't perfect, eh? Where using 1964, but PJ64 seems to have fixed a lot of missing graphics in many games plus runs a lot smoother. Maybe someone knows the deal, with the problem games, maybe I set something wrong or missing something, but appreciate all the help and hope this helped you, thanks.

    -NOTE: Will test more games, but don't have much time other then what I messed with so far. Was very slow on most games when first tried it, but fiddled a little over time to get where it is now…
    Last edited by Jale; October 7th, 2007 at 19:47.

  2. #2
    Out From Under A Rock.. Desert Drifter's Avatar
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    Default Re: Emulation Help & Fixes - PJ64 v1.0.7.49

    Not to double post, but this isn't a leaked copy I have, like Emutalk accused me of. Paid the "worth it" 20$ for it, though heard they are releasing a newer version... Not updated for long, eh?

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    Controller Man ulaoulao's Avatar
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    Default Re: Emulation Help & Fixes - PJ64 v1.0.7.49

    Good post, just to make a note..

    Gauntlet Legends

    FIX: If you use 1964 and do a game save you can then resume play in pj64 by loading that file. I forget if there was a converter or just renaming it.. . The rest of the game runs ok.
    Original, the only way to play.

    Forums
    main page - Working controllers

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    Default Re: Emulation Help & Fixes - PJ64 v1.0.7.49

    How do you edit a post, kind of want to update the settings above, got Banjo-Tootie & JFG working, plus using a better controller plugin...
    Last edited by Desert Drifter; October 3rd, 2007 at 18:07. Reason: Can edit this one, but not the first...

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    Default Re: Emulation Help & Fixes - PJ64 v1.0.7.49

    Post cannot be edited when a certain amount of time has passed.

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    Default Re: Emulation Help & Fixes - PJ64 v1.0.7.49

    Oh, might have to make a new topic... Have version 1.7 not 1.0.7. :P Also want to list 1.6 for those whom don't have 1.7. Any way ya can fix the topic title and disable time limit on edits? Might help perfect this here, thanks.

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    Say wha??? Jale's Avatar
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    Default Re: Emulation Help & Fixes - PJ64 v1.0.7.49

    Only administrators have the rights to modify that (edit post time limit). Title changed.

  8. #8
    Off The Scale azoreseuropa's Avatar
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    Default Re: Emulation Help & Fixes - PJ64 v1.0.7.49

    pj64 1.7 will release to public in 2008.
    MacBook Pro 13" with a Retina October 2014 (Purchased on March 28, 2015) - macOS Sierra (10.12.1)

    iPhone 6+ - iOS 10.1.1


    EMU: SDL MAME - SNES9X - FCEUX - Gens32 - No$gba - DeSmuME - ePSXe - SSF - NeoPop - OSwan - Mupen64Plus - PCSX2 - Dolphin

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    Default Re: Emulation Help & Fixes - PJ64 v1.7.49

    The only problem with v1.7, they took out the "Self-Mod Code Methods" option making the CPU run a lot slower. Checking "Check Memory Advance"
    runs it at super speed, though you might need "Limit FPS" checked...
    The new version fixes all graphic errors in most games, though a glitch
    here and there, but harder to run perfect, speed wise, getting lots of
    lagging, plus "Advanced Block Linking" problems, and harder to run on
    lower PCS. They took a step back on the CPU, but did fix a lot of
    graphic errors in ROMs...

  10. #10
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    Default Re: Emulation Help & Fixes - PJ64 v1.7.49

    If an admin could copy the post above and paste in over the first post, that would help and edit topic title to: Emulation Help & Fixes - PJ64 v1.7, since I'm using one of the first editions. Also, edit the post above to quote: "Moved it up". Thanks and sorry for posting it twice, though missed some things...

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