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Thread: no$gba 2.4f released!

  1. #1
    Off The Scale azoreseuropa's Avatar
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    Default no$gba 2.4f released!

    17 September 2007 - version 2.4f
    - cheat: fixed conditional counter for cbds parameter lines (thanks Hiei Youkai)
    - cheat: raised strnlen to 5kbytes for about 256 codes/line (thanks Hiei Youkai)
    - nds/gba/help: added info on unknown add-ons (gba ir/wifi and nds memory exp)
    - nds/help: added info on ds rumble option paks (thanks bottledlight ds wiki)
    - gba/help: added some very basic info about the gameboy player (thanks flubba)
    - gui: allows to resize debugmsg/cheat/fileslst windows (with anchored buttons)
    - gba/help: added yoshi x/y-axis info (thanks flubba) (still incomplete though)
    - gba/help: added warioware z-axis gyro info (thanks momo vampire for the cart)
    - gba/help: added rumble and fram info (thanks momo vampire for warioware cart)
    - gba/help: added notes on special meaning of 1st (and 4th) letter of gamecode
    - nds/3d: emulates alpha blending master enable/test mode bit (disp3dcnt.bit3)
    - gba/memfill: fixed memfill code (data step/repeat count) (thanks Hiei Youkai)
    - nds/cheat: removed various ARDS checks (accepting addr with unknown offsets)
    - gba/nds: corrected hblank durations (thanks sebastien), no-vblank in lastline
    - gba/nds/help: notes on hblank=0 duration (1006/1606/1613 on gba/nds9/nds7)
    - gba/nds/help: notes on no-vblank-flag in last line, and hblank in ALL lines
    - nds/cheat: removed alignment check for [[X]+Z] (works with uninitialized [X])
    - nds/cheat: changed ARDS enable-code detection (9 lines with specific 4th/9th)
    - multi-cpu-timing: machine_switch_request processed AFTER all event_handlers
    - nds/3d: emulates texture master enable bit in disp3dcnt (thanks peter schraut)
    - nds/3d: emulates material-alpha (rather than only color-alpha) (thanks peter)
    - nds: emulates hinge/unfold irq (additionally to hinge status) (thanks antonio)
    Site @ http://nocash.emubase.de/gba.htm
    MacBook Pro 13" with a Retina October 2014 (Purchased on March 28, 2015) - macOS Sierra (10.12.1)

    iPhone 6+ - iOS 10.1.1


    EMU: SDL MAME - SNES9X - FCEUX - Gens32 - No$gba - DeSmuME - ePSXe - SSF - NeoPop - OSwan - Mupen64Plus - PCSX2 - Dolphin

  2. #2
    Board Addict Alexander_13's Avatar
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    Default Re: no$gba 2.4f released!

    yeap codes work better than the previous versions

  3. #3
    Say wha??? Jale's Avatar
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    Default Re: no$gba 2.4f released!

    Hope this works

  4. #4
    NPC GM Pilot ubr's Avatar
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    Default Re: no$gba 2.4f released!

    Gotta test SDGGDS and SDGGCD with this, hope it can be played.
    Last edited by ubr; September 19th, 2007 at 00:34.

  5. #5
    Off The Scale azoreseuropa's Avatar
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    Default Re: no$gba 2.4f released!

    Only cheats works, hinge/unfold works perfectly and a very little bit 3-D improvement but not much. It is just small released. The version 2.5 will be big released and much improvement of course. I just test it for hinge/unfold which Zelda and Trace Memory requires because without hinge/unfold then you can't continue the game. And it works so I can continue and it's wonderful and first emulator for hinge/unfold! Good job, no$gba developer!
    MacBook Pro 13" with a Retina October 2014 (Purchased on March 28, 2015) - macOS Sierra (10.12.1)

    iPhone 6+ - iOS 10.1.1


    EMU: SDL MAME - SNES9X - FCEUX - Gens32 - No$gba - DeSmuME - ePSXe - SSF - NeoPop - OSwan - Mupen64Plus - PCSX2 - Dolphin

  6. #6
    NPC GM Pilot ubr's Avatar
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    Default Re: no$gba 2.4f released!

    Good job, no$gba developer!
    Goes with you. Without them i wouldn't know the world of Phoenix Wright

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