
Originally Posted by
geezerman
Neither one.
There is no such thing as "bad" RAM. I rebuild old computers.
Windows is prone to exploits and is an unstable system, having it on a virtual or emulated layer allows you to use it without your entire computer being shut down. If the virtual machine does go, you just create a new image or- if you made a copy- boot from the copy and destroy the tainted image.
Maybe you aren't aware that programs work on a layer and the operating system doesn't know the difference between a system call and a line of code.
And, by the way, when you use different latencies in a non-Un*X system, it won't work properly.
If you actually knew something about programming, you would have told the original p[oster this and would have suggested a way such as:
Use the lower latency for swap and match the upper to the graphics card, overclock at a rate of 1.5 to 2X the set factory speed and add a fan to prevent overheating, limit services and use a simple window manager to give more RAM to the game.
The original posters of this forum used Linux and UN*X; and, I'm quite sure that some of them built emulators.
This "draft" person is also able to run his main OS, a virtual OS, a third layer, and have another person accessing the box while running a rendering program and an audio editor- all quite smoothly- on less than a gigabyte of RAM.
By the way, what happened to all of the coders and developers that used to post on here?