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Thread: MAME 0.117 Released!

  1. #1
    Forum Administrator Lefteris_D's Avatar
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    Default MAME 0.117 Released!

    MAME 0.117 has arrived bringing with it support for the first CPS3 games as many of you may have read in the past few days. Since this was something many people wanted this is expected to be a quite popular version.

    For a changelog click here. You can get the files from here.
    ...

  2. #2
    Forum Administrator Lefteris_D's Avatar
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    Default Re: MAME 0.117 Released!

    MAMETesters Bugs Fixed
    ----------------------
    gauntleg0116u4red [Zsolt Vasvari, Aaron Giles]
    vlm5030_0116u4gre [Zsolt Vasvari]
    tetrisp2_0116u4red [Zsolt Vasvari]
    primrage0116u3yel [Aaron Giles]
    debuggerandmt_0116u2red [Aaron Giles]
    memleak0116u4ora [Aaron Giles]
    term2_0116u1yel [Aaron Giles]



    Source Changes
    --------------
    Added save state support to bzone.c games. [R. Belmont]

    Fixed missing sound in Leprechaun. [Zsolt Vasvari]

    Fixed some bugs involving empty or null ROM regions. [Nathan Woods]

    Fixed potential crash in speglsht driver. [Atari Ace]

    Changed the 6532riot code to split r6532_init into r6532_init and
    r6532_reset. [Wilbert Pol]

    Fixed CPS3 code to be big-endian friendly. [R. Belmont]

    Added alpha blending effects to the CPS driver and improved sprite
    positioning. [David Haywood]

    Moved "Pandora" sprite chip implementation to its own file. Updated
    Snow Bros, Air Buster, DJ Boy and Heavy Unit to use ths new generic
    implementation. [David Haywood]

    Fixed regression in segasyse driver. [Zsolt Vasvari]

    Reverted patch to the 6526CIA as it was causing issues with Amiga/
    Arcadia emulation. [Pete Rittwage]

    Deduced a few more opcodes for gussun. The game now boots and you
    can coin up. [robiza]

    Fixed regression in vmetal and tatsumi drivers. [Zsolt Vasvari]

    Fixed Taito version of chinhero. [Zsolt Vasvari]

    Simplified code in tms9928 video system. [Zsolt Vasvari]

    Fixed ROL opcode in the 68000 emulator. [Zsolt Vasvari]

    Cleaned up tiny MAME target. [neoforma]

    Fixed regression in Exidy sounds. [Zsolt Vasvari]

    Improved accuracy of mame_timer_scale_up. [Aaron Giles]

    Rotated the mame_rand() results by 16 bits to reduce periodicity of
    the resuls. [Aaron Giles]

    Fixed winalloc.c to be thread-safe. [Aaron Giles]



    New games added or promoted from NOT_WORKING status
    ---------------------------------------------------
    Taisen Hot Gimmick 4 Ever (Japan) [Guru, David Haywood]



    New clones added
    ----------------
    Photo Finish [Tomasz Slanina]
    Golden Poker (no double up) [Roberto Fresca]



    New games marked as GAME_NOT_WORKING
    ------------------------------------
    39 in 1 MAME bootleg [R. Belmont, Guru]
    Super Pool (Italy) [Roberto Fresca]
    Guitar Freaks 6th Mix (G*B06 VER. JAA) [smf]
    Guitar Freaks 11th Mix (G*D39 VER. JAA) [smf]
    ...

  3. #3
    Zoo Keeper Epsi's Avatar
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    Default Re: MAME 0.117 Released!

    history.dat has also been updated to 0.117 http://www.arcade-history.com/

    The Video Game Database

  4. #4
    Gray Mage
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    Default Re: MAME 0.117 Released!

    I am still at MAME .115. Its very tedious to keep updating the romsets. I really don't know how people can keep doing it.

  5. #5
    Off The Scale azoreseuropa's Avatar
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    Default Re: MAME 0.117 Released!

    Quote Originally Posted by Spellsong View Post
    I am still at MAME .115. Its very tedious to keep updating the romsets. I really don't know how people can keep doing it.

    Update it. They are always update regularly at anytime.
    MacBook Pro 13" with a Retina October 2014 (Purchased on March 28, 2015) - macOS Sierra (10.12.1)

    iPhone 6+ - iOS 10.1.1


    EMU: SDL MAME - SNES9X - FCEUX - Gens32 - No$gba - DeSmuME - ePSXe - SSF - NeoPop - OSwan - Mupen64Plus - PCSX2 - Dolphin

  6. #6
    Gray Mage
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    Default Re: MAME 0.117 Released!

    Not the websites I go to, but all those roms in my collection, no, just no.

  7. #7
    Off The Scale azoreseuropa's Avatar
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    Default Re: MAME 0.117 Released!

    What do you mean ? I am not sure I understand.
    MacBook Pro 13" with a Retina October 2014 (Purchased on March 28, 2015) - macOS Sierra (10.12.1)

    iPhone 6+ - iOS 10.1.1


    EMU: SDL MAME - SNES9X - FCEUX - Gens32 - No$gba - DeSmuME - ePSXe - SSF - NeoPop - OSwan - Mupen64Plus - PCSX2 - Dolphin

  8. #8
    Gray Mage
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    Default Re: MAME 0.117 Released!

    When I try to play most of my MAME roms in a updated emulator, it does not work, so I have to find (Hard to find for me) the updated romset for it. So I have to download the files all over again. Some work just to use an updated emulator.

  9. #9
    Off The Scale azoreseuropa's Avatar
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    Default Re: MAME 0.117 Released!

    Quote Originally Posted by Spellsong View Post
    When I try to play most of my MAME roms in a updated emulator, it does not work, so I have to find (Hard to find for me) the updated romset for it. So I have to download the files all over again. Some work just to use an updated emulator.
    Ahh... you have to understand that some roms are change. You will just simple rename it. Just check your newest mame to see rom's name to match your roms and rename it and you will be fine. I did. Now everything are perfectly with my newest emulator.
    MacBook Pro 13" with a Retina October 2014 (Purchased on March 28, 2015) - macOS Sierra (10.12.1)

    iPhone 6+ - iOS 10.1.1


    EMU: SDL MAME - SNES9X - FCEUX - Gens32 - No$gba - DeSmuME - ePSXe - SSF - NeoPop - OSwan - Mupen64Plus - PCSX2 - Dolphin

  10. #10
    Zoo Keeper Epsi's Avatar
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    Default Re: MAME 0.117 Released!

    just get a rom manager, it does everything for you! i use clrmame... or i think thats what its called. works on mame32 and kawaks.

    The Video Game Database

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