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Thread: Mame 0.116u2 (includes CPS-3)

  1. #1
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    Default Mame 0.116u2 (includes CPS-3)

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    A new update to MAME 0.116 is now available on the Latest Release page. The big news in this release is of course the decryption and booting of Capcom’s CPS-III games. A lot of great progress has happened on this, but be warned, there is still a good deal of work left to complete the emulation. We also have some more Neo-Geo updates from Zsolt, a major Dooyong driver update from Vas Crabb, and some nice code cleanups from Zsolt and Atari Ace.

    There have been a lot of nice updates to drivers over the past couple of months, but that also means there may be some regressions lurking. So if you see anything amiss, please post a message on the MAME Testers board lettings us know!
    Source
    0.116u2
    ----------


    MAMETesters Bugs Fixed
    ---------------------------------
    adk0116yel [Zsolt Vasvari]
    neodrvr0116u1red [Zsolt Vasvari]
    strhoop0116u1red [Zsolt Vasvari]
    wb3_0116u1gre [Aaron Giles]


    Source Changes
    ----------------------
    Fixed regressions in Gridlee and Gomoku. [Zsolt Vasvari]

    Fixed some unicode build issues in the Windows code. [Oliver Stoneberg]

    Updated a number of games to correctly use the SN76489 instead of the SN76496, which was a later design. [Justin Kerk, Lord Nightmare]

    Cleaned up the exports from a number of drivers, adding static qualifiers to functions and variables that don't need to be exported and have generic sounding names. [Atari Ace]

    Updated numerous drivers to remove the use of global Machine wherever possible. Also reviewed the clipping regions and made changes to ensure the passed-in cliprect was honored. [Zsolt Vasvari]

    Cleaned up the Dooyong driver: [Vas Crabb]
    * Consolidated and streamlined tilemap callbacks
    * Took better advantage of MAME's tilemap caching by building larger tilemaps so they don't need to be invalidated as often
    * Interpreted sprite Y position as signed 9-bit value in rshark/superx (fixes some glitches)
    * Added more explanatory comments to help others reading the code

    Changed a number of mame timer objects from void * to mame_timer *. [Atari Ace]

    Fixed a couple more Irem CPU opcodes to improve Match It 2. [Robiza]

    Fixed collision detection bug in thunderX. [Shimapong]

    Initial cut at working CPS3 driver. Basically works but has a lot more work to be done to finish it up. [David Haywood, Andreas Naive, Tomasz Slanina, ElSemi, Philip Bennett]

    Fixed minor cycle timing issue in 6809 CPU core. [Ernesto Corvi]

    Neo-Geo updates: [Zsolt Vasvari]
    * Fixed several regressions from previous update
    * Added LED outputs
    * Improved smaller visible area configuration

    Fixed some incorrect information in the Neo Geo ROMsets. [JohnBoy]

    Integrated platform-specific changes into the core makefile, mostly taken from the SDLMAME makefile. Changed the MAMEOS configuration variable to OSD, indicating which OSD layer is being compiled. Added a new configuration variable TARGETOS which specifies the target OS platform. [Aaron Giles]


    New clones added
    -----------------------------
    Punch-Out!! (Italian bootleg) [David Haywood]


    New games marked as GAME_NOT_WORKING
    ---------------------------------------------------------------
    Mini Boy 7 [Roberto Fresca]

  2. #2
    Forum Administrator Lefteris_D's Avatar
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    Default Re: Mame 0.116u2 (includes CPS-3)

    Nice, I can't wait for the non Ux release so we can post it.
    ...

  3. #3
    1 UP heatblazer's Avatar
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    Default Re: Mame 0.116u2 (includes CPS-3)

    It`s no fake.CPS3 is working and I am playing Warzard ... there are some terrain bugs but the characters are fully emulated and the sound too... SFIII New generation has bad colors ... Jojoba ... I don`t have it...
    Oreni sawanja nee!

  4. #4
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    Default Re: Mame 0.116u2 (includes CPS-3)

    Hi, this post is very informative; however I would like some specific information. If someone can help me then please send me a private message. Best Regards,

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