I was just surprised that DuoS DSEMU wasn't in the emulator updates :msn_cry:
Type: Posts; User: Roor; Keyword(s):
I was just surprised that DuoS DSEMU wasn't in the emulator updates :msn_cry:
I just uploaded the builds to the blog, so anyone interested can try it.
I hope you can post some feedback, about your experience and what would you like for it to be improved on in its next...
Yes, I noticed the crash last night, a few hours after I sent it to you, and already fixed it.
It was a bug in the SPU sound interpolation. After some tests, I just removed it all (interpolation)......
I'm almost finished building the "last" beta for the emu, before release tomorrow.
If anyone wants to do some "testing" on it, in order to find "last minute bugs", please PM me ASAP.
I'll publish...
Among the features I commented you in the email, I forgot to mention that you have TURBO now, when pressing the "left shift" key.
The emu has a working and "acceptable" SPU since last wekend. It sounds good enough on my PC, but now I need to test it on lower end PCs.
The emu is presumed to be "light enough" to run on smaller...
Testmachine, I just emailed you version 0.770 of the emu, it has more than two months worth of work, compared to the version you tested before (0.220).
Most noticeable changes:
- Uses Dynamic...
I just sent you the build by email.
Expect compatibility to be high, speed to be low... an stability... who knows... (with every line of code I add, the risk of potential crashing bug increases :P...
I used to play it a lot, on both C64 and Arcade... but never on Amiga 500...
I guess the game port wasn't much different.
Thanks a lot.
Just send me a PM with an email address so we can begin sort it out.
Marvel Super Heroes vs Street Fighter...
The ones I like that are just coming to my mind are:
Limbo
DoomRL
World of Goo
Gratuitous Space Battles
Dwarf Fortress
Splice
There are a couple of others... but I can't really acknowledge...
I just started the blog at http://ds-duos.blogspot.com.ar/.
I'll post some shots and more stuff later tomorrow.
I really don't want to make any public release until getting some performance/playability improvements done.
The emu is fairly compatible with several commercial games so far, and I'm about to get...
Just posted a few shots here, but it seems that they'll have to wait for approval from a moderator before being shown.
I just took these shots from games that are actually playable, with a huge frameskip value; I've been incorporating new stuff to the renderer from the old AdriPSX, so it is showing better results, as...
Hello,
My name is Roor, I love playing old games, not just because there might be old titles which are amazingly superior to some of the most recent releases...
Because of that, I worked on...
Hello,
My name is Roor. I worked coding some emulators and stuff in the past, and as a hobby I've begun working on a NintendoDS emulator, something like 4 or 5 months ago.
It is actually quite...