Who wanna help with cxbx delphi port ?
hi everyone. as u can see I'm noob.
let's cut to the chase. there's a guy called Shadow_tj from Netherlands.
he's gonna help with Cxbx project and he's looking for some ppl to help him out. anyone ?;)
http://forums.ngemu.com/cxbx-officia...lphi-port.html
Re: Who wanna help with cxbx delphi port ?
Quote:
Originally Posted by
Nemesis_Stars
what a pity.
That really depends on the members here who want to contribute their support.
I'm terribly sorry if you feel depressed for the unwelcomeness of this forum.
Re: Who wanna help with cxbx delphi port ?
no problem bro. thanks for answering anyway.
I like this site and it's been a long time I've been here but didn't feel like registering.
some ppl in this forum were fond of making xbox emu.
I recall one of them said "is it possible to rip xbox emu from 360"?
I didn't expect that no one's gonna accompany.:confused:
Re: Who wanna help with cxbx delphi port ?
Re: Who wanna help with cxbx delphi port ?
this seems like a private thread. I like it.:)
http://forums.ngemu.com/cxbx-officia...x-dummies.html
Now anyone can help:
Helping Cxbx for dummies (Blueshogun)
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This is a little helpful guide that I came up with for those who wish to help Cxbx project, but don't know about programming (and no, I'm not calling non-programmers dummies).
1. Reporting missing kernel functions: These are easy to find, implementing them is the hard part, but don't worry about that. Whenever you try to emulate a game that crashes (i.e. gives you the "Recieved exception" message), look at hexadecimal number to the right, if it's a hex number between 0x00000001 and 0x0000016E, then that means the crash is caused by a missing kernel function. If it's anything other than that, forget it. Send me a PM and this hex number if you encounter this. I've added a small handful of missing kernel functions already and they are working great. There's an example image below with the important number underlined in red.
http://forums.ngemu.com/attachment.p...9&d=1176588619
2. Finding rare/unimplemented XDK versions: If any of you have any Xbox XDKs that Cxbx doesn't recognize, pass it along to us (me, Caustik, shadow_tj, etc.) and we can see if we can get it working. Examples of rare xdks include 3944, 4400, 4721, 4831, 5028, 5233, 5455, 5788, and 5933. There are more, but thats all that I can think of at the top of my head. To check to see what XDK version your game is using with a trace build of Cxbx, go to View->Debug Output (Kernel)->Console and enable logging through the console. The first thing you should see is Cxbx locating Xbox APIs by their XDK versions. Look where it says "Locating HLE Information for xxxx...", if it says "Skipped" after each one, that means that XDK is unsupported. If you have that XDK or know where to get it, let us know.
Well, thats all of the really useful things I can think of for now. Wanna help? Now you know how!
Re: Who wanna help with cxbx delphi port ?
wow,fantastic news. take a look at this forum every now and then.
http://forums.ngemu.com/cxbx-official-forum/
Re: Who wanna help with cxbx delphi port ?
Re: Who wanna help with cxbx delphi port ?
hi bud. it's going well. what are you ? are u interested in emus ?
Re: Who wanna help with cxbx delphi port ?
I seriously doubt you're gonna find anyone here who knows how to program.. Let alone in Delphi