Yes, you're familiar with the X-Box hardware I'm sure, what with you not even being able to figure out what video RAM actually is. You're not intelligent enough to lie, so fuck off.
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Yes, you're familiar with the X-Box hardware I'm sure, what with you not even being able to figure out what video RAM actually is. You're not intelligent enough to lie, so fuck off.
He'll be back in a month for a few hours. :)
More than a month - I suspended him for 50 days 4 minutes before you did :)
Xbox Specs
thats got the compleste list of what it will do...
No, that's a list of what it is.
Lemon is right.Games optimized for Xbox would make it capable of running some amazing things for its low specs.But this isn't that easy,and game companies don't really care that much to optimize a game fully on a specific console.So suckthismeat has some sense in what he claims.Anyway the optimization can only get up to a point.After that the consoles' specs make the difference or not.
OK this is quit meaningless,but I'll post it anyway.
Well, yeah, amongst the consoles, hardware is going to make a big difference in how powerful it will be, and how well it will run games. Lemon is saying that it doesn't make sense to compare consoles to PCs, not that it doesn't make sense to compare console x to console y.
And that a little hardware goes a lot further on a console, where you can optimize for it.
But how many manufacturers, who are making the games for multiple platforms (PS2, GC, Xbox, PC) are going to optimize for every platform they run on. It is easier just to make the game and find a quick easy way to shift to the next platform using cross complilers or whatever... such as Borlands cross compiler that (if memory servers) will build to Windows/Mac/Linux using one set of code (supposedly and it may only be windows/linux or windows/mac - not too sure, I don't use it myself)Quote:
Originally posted by Lemon@Mar 19 2004, 08:01 AM
And that a little hardware goes a lot further on a console, where you can optimize for it.
I think cross-platform games are usually ported properly between console platforms by separate teams.