Emulating Super Game Boy in Retroarch
Good day,
used this tutorial on youtube:
https://www.youtube.com/watch?v=atgWOsUfCmA
i have a problem. Use retroarch my first time, load this both core: bsnes_accuracy_libretro.dll and bsnes_balanced_libretro.dll.
Have this "sgb.boot.rom (1kb)" file in my retroarch system folder. And the Super Game Boy 2 (Japan).sfc rom (512kb).
Use this Path
-L "cores\bsnes_balanced_libretro.dll" "C:\Users\Karsten\Desktop\LaunchBox\Emulator\Retro Arch\Super Game Boy 2 (Japan).sfc" --subsystem sgb
and its work. BUT graphic and sound issues. Framerate?
VIDEO:
https://videobin.org/+ltr/q6k.html
I have nothing changed under the audio settings. use the retroarch default settings.
Re: Emulating Super Game Boy in Retroarch
change core and settings i mean core with more accuracy
like snes9x or zsnes
https://wiki.libretro.com/index.php?..._Compatibility
so far snes9x have more accuracya nd performance
and other core for gameboy like visual boy or no&gba
https://wiki.libretro.com/index.php?..._Compatibility
do you know phrase : ïf something is for everything that is s*it
every emulator is good by own combined in one makes sh*tty things use retroarch if you like its good
but with many various cores
about cores use latest if not work latest core (version of core)
Re: Emulating Super Game Boy in Retroarch
I know this is an old post but for anyone who stumbles across it in a search what ended up getting this to work for me was the "bsnes_mercury_accuracy_libretro" core. It might not work for you but worth a shot if the others are lagging regarding video and/or audio.