Project64 anti-aliasing problem
When I try to run Ocarina of Time in full-screen with anti-aliasing turned on, it only increases the window without going full-screen. When I turn anti-aliasing off however, I can easily switch to full-screen without any problem. I would be really glad if someone knows a solution to this! Thanks :)
Re: Project64 anti-aliasing problem
Give us more details, what Rendering method do you use? D3D or OpenGL? Have you tried different screen resolutions?
Please post your Monitor resolution that you're currently using.
Re: Project64 anti-aliasing problem
My screen resolution is 1440x900 and the rendering method I use is DirectX. I've tried other resolutions and nothing changes.