Re: [Development] MessNes
Update 1: Just a status update, the CPU is about %50~ done. I'm actively optimizing the CPU optcode parsing to not require so many jumps to other functions. It's a big change from the original, it makes the code a bit harder to read, but it should *hopefully* make a massive performance increase.
Update 2: Oh god, the CPU needs a massive overhaul but for now I have it patched together in MessNes. The overhaul is to fix performance drops.
Update 3: Working on the PPU, CPU is "done" (Hey, it works...) and I've gotten in contact with the original developer.
Re: [Development] MessNes
Hi NullAmbitions,
I'm Johno, the head of Advanced Computing Services. I have a beta release of Livolution which allows online connectivity for emulators. I see that you will be implementing network play. What platform are you using for development? Would you be interested in either using the API I have developed for Livolution which enables direct integration or using the client which enables indirect integration?
More details about my product on my web site acslive.com.au.
The product/API's etc. are developed in .NET 4.5. All libraries and installers are digitally signed as well. I don't have an installer for the API, but it comes with the client which is available as a download.