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Audio Overload v2.0b9
I know this is old news :glare:
Audio Overload emulates the sound hardware of vintage consoles and computers, allowing you to listen to completely authentic renditions of classic video game tunes. Audio Overload does not play music from arcade games; for that you should use M1.
Features
* Playback support for thirty two different music formats.
* Transparent decompression of 7ZIP, GZIP, LHA, RAR, and ZIP archives.
* Optional volume level normalization.
* Export-to-WAV functionality.
Compatibility
The current release of Audio Overload supports music in the following file formats:
* AHX - Commodore Amiga
* AY - Amstrad CPC/Spectrum ZX/Atari ST
* COP - Sam Coupe
* GBS - Nintendo Gameboy
* GSF - Nintendo Gameboy Advance
* GYM - Sega Megadrive/Genesis
* HES - PC Engine
* HVL - Commodore Amiga
* IMF - PC-compatibles, various Apogee games
* KSS - MSX
* MDX - Sharp X68000
* MOD - Commodore Amiga
* NSF - Nintendo NES
* NSFE - Nintendo NES (enhanced tags)
* ORC - TRS-80 Orchestra-90
* PSF - Sony PlayStation
* PSF2 - Sony PlayStation II
* QSF - Capcom QSound
* RAW - PC-compatibles with an AdLib
* ROL - PC-compatibles, AdLib Visual Composer
* S3M - PC-compatibles with a GUS or SoundBlaster
* S98 - NEC PC-98
* SAP - Atari XL/XE
* SCI - PC-compatibles, various Sierra games
* SNDH - Atari ST
* SPC - Super Nintendo
* SPU - Sony Playstation
* SSF - Sega Saturn
* VGM - Sega Master System/Game Gear
* VTX - Spectrum Vortex Tracker
* WSR - Bandai WonderSwan/Wonderswan Color
* YM - Amstrad CPC/Spectrum ZX/Atari ST
Mac (2.9MB)
Windows 32-bit (978K)
Windows 64-bit (1.1MB)
Linux x86-32 (1MB)
Linux x86-64 (1.3MB)
http://www.bannister.org/software/ao.htm