From aevans0001
This looks like a better way of doing things. problem you will run into with that though is like Intellivision with 16 directions..... So this would take away the reset button on mine or the unplugging and plugging back in issue?
- in response to the global button idea.
No this wont take your rest button away, this is the reset button, so you in affect have it already. Now explain a bit , how would this hurt the 16 directions? The directions wont change any. Up on intelivision will be up on atari, will be up on n64, etc.... So in theory you could use the inteli to play n64, or n64 to play intelevision( with out the #pad). And you could even use a coleco on intelevision but only have 8 directions in that case. Although that is a limitation to the controller.
Thx for the comments and insisting on the intelivsion controller. You are the only one that really did so. I think in the end this will be very helpful to the project. Mainly since I have had no one test it for me. If I ever get the change to have a version 1 for testing I maybe able to crunch the code down and officially add it. I know your sending one, but dont want to keep it on you for any longer then needed.
____update, Again do to Evens inquire I added the atari keypad officially. Do to a resistor ( pull up ) I was able to detect it, so there is no need to hold down buttons and force detection.
AlsoI added vectrex to the list. its does require a db9 adapter do to the choice of pinout it uses. The adapter is simple to make will be drawing it up on my page soon.
And 2.0 has officially started, I have decided to move the global buttons to 2.0 since there are a lot of hid assignment changes and some may not want this. So 1.0 will not have this feature. Also I'm staring to make controllers use FFB, started with psx, the easy one... Stay tuned going to be slow and coming.. Going to work on n64 ruble and mempacks next.