Specs:
Emulator: epsxe v1.6.0
Bios: spch7502
Video plugin: Pete's OpenGL2 v2.7
Sound plugin: epsxe spu core 1.5.2
CDRom plugin: epsxe cdr wnt/w2k core 1.5.2
Video config:
Plugin: Pete's OpenGL2 Driver 2.7
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: RADEON 9800 x86/MMX/3DNow!/SSE
Resolution/Color:
- 800x600 Window mode
- Internal X resolution: 1
- Internal Y resolution: 1
- Keep psx aspect ratio: off
- No render-to-texture: off
- Filtering: 6
- Hi-Res textures: 0
- TexWin pixel shader: off
- VRam size: 0 MBytes
Framerate:
- FPS limitation: off
- Frame skipping: off
- FPS limit: 200.0
Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 2
- Framebuffer uploads: 1
Misc:
- Scanlines: off
- Mdec filter: off
- Screen filtering: on
- Shader effects: 0/1
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: on [00000002]
Graphics card: Radeon 9800 XT
CPU: Athlon XP 1800+
Ram: 256MB x2 (512 total)
[edit]OS: Windows XP Pro SP1[/edit]
Please help, if you need any more info please ask.
Emulator: epsxe v1.6.0
Bios: spch7502
Video plugin: Pete's OpenGL2 v2.7
Sound plugin: epsxe spu core 1.5.2
CDRom plugin: epsxe cdr wnt/w2k core 1.5.2
Video config:
Plugin: Pete's OpenGL2 Driver 2.7
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: RADEON 9800 x86/MMX/3DNow!/SSE
Resolution/Color:
- 800x600 Window mode
- Internal X resolution: 1
- Internal Y resolution: 1
- Keep psx aspect ratio: off
- No render-to-texture: off
- Filtering: 6
- Hi-Res textures: 0
- TexWin pixel shader: off
- VRam size: 0 MBytes
Framerate:
- FPS limitation: off
- Frame skipping: off
- FPS limit: 200.0
Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 2
- Framebuffer uploads: 1
Misc:
- Scanlines: off
- Mdec filter: off
- Screen filtering: on
- Shader effects: 0/1
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: on [00000002]
Graphics card: Radeon 9800 XT
CPU: Athlon XP 1800+
Ram: 256MB x2 (512 total)
[edit]OS: Windows XP Pro SP1[/edit]
Please help, if you need any more info please ask.
Last edited: