Best MMORPG right now?


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MMORPGs are massive in so many ways. We've come a long way from the text-based multi-user dungeons of yesteryear. So to celebrate that awesome lineage, I've rounded up the best MMOs that you can play right now


There is a good chance that you have already heard about one of the many tales of dark bastardry that have spun out of Eve’s New Eden. It is a game of cold-hearted betrayal, mining, economics, more betrayal, more mining, and the occasional thousand-person spaceship battles.

With CCP’s hands-off approach, the universe of New Eden is one of the most player-driven MMOs in existence. Wars that span weeks, if not months, across multiple systems. Years of plotting and sabotage to bring huge corporations down from the inside. Reports of huge losses in ships and cargo, some reaching the thousands of dollars in real world value. As you can imagine, it is not the easiest game in the world to learn, but that doesn’t mean it is impossible. Our own Eve Online beginner’s guide will show you how to set up in one of the best MMOs around.

2. Guild Wars 2.

Guild Wars 2 is by far the best fashion end-game in the genre with full transmog and multiple channels for dyeing each piece of armor. It has beautiful and diverse maps, many of which feature a map-wide event chain that progresses over a few hours and emulates a big battle. There is no eternal gear grind in GW2, the highest level of gear is the same one it was in 2012, you progress through other means like "masteries" that open up new movement options for map-specific metroidvania type mechanics

No FOMO is also really great, it updates add "episodes" and new maps, the episodes are instances you can play whenever and maps stay populated pretty much forever due to the game often adding reasons to revisit

And there is a mount system where they're not all just skins on "horse" or "horse with wings", but each of the 10 or so mounts moves differently and fills a specific niche.

3. OldSchool RuneScape

If you want a massive grind where you have lots of options to progress and quests that all have their own storylines. Give OldSchool RuneScape a go. F2P with a monthly sub that adds a shitload more content.

A majority of updates are polled on the community. Though this is a bit of a double edged sword though. Especially PvE vs PvP content. PvE community usually votes against PvP stuff and vice versa. New skilling methods get some controversy if it's even the slightest of an XP rate increase.

The games combat is incredibly basic PvE wise. But with the way it works it opens up for some interesting PvP if you can be bothered to learn it. Unfortunately I've never been interested in the PvP aspect so I cant explain any of the PvP tricks.

The game is also quite idle at times so you can slap it on, start skilling, (some PVE content can be AFK'd too) and go and watch something. Like I said the quests all have a little story line with some being an entire series like the Elf/Plague questline.


Final Fantasy XIV: A Realm Reborn is a story of heartwarming redemption. When it was originally released it was not very good. In fact, it was terrible. This triggered Square Enix to take drastic action: ditch the old team, hire a new team and remake Final Fantasy XIV in its entirety.

The outcome is A Realm Reborn. And it is good. If you are a Final Fantasy fan, you will adore Eorzea. It hits everything the series is known for: epic stories of good and evil duking it out, varied, painfully gorgeous environments, over-the-top characters, flashy cutscenes, and chocobos galore. It is also clever: players have a great deal of flexibility within their class choice. As soon as you hit a paltry level 10, you gain the ability to switch to any of the games eight combat classes at just the switch of the weapon. The upside is that players do not need to create alts to try out other roles.

The Shadowbringers expansion has added new races, jobs and instances, alongside a level cap increase and a heavy helping of story.