Blog Comments

  1. Agescits's Avatar
    Betting history on sporting events or the outcomes of other events has been a popular pass time around the world for as long as the sports and games themselves have. People would bet on the outcome of any kind of race or sporting event almost as soon as these things became popular events in the 1900′s, however it is likely that placing wagers on certain outcomes has existed long before the formal kinds of sport and betting we know today, with the Romans thought to have gambled on the outcome of gladiatorial battles and chariot races long before things like football came into existence.
  2. therude's Avatar
    This post is too old. Need an update.
  3. ulaoulao's Avatar
  4. ulaoulao's Avatar
    Production has started.
  5. ulaoulao's Avatar
    wii extension is now added to the box.
  6. ulaoulao's Avatar
    linkers and harness are now available, along with the new boards.
  7. ulaoulao's Avatar
    new drive bay box types are available.



    Updated May 8th, 2014 at 18:16 by ulaoulao
  8. ulaoulao's Avatar
    yeah cant wait till they arrive.
  9. Mupen64 Man's Avatar
    These new boards look insanely cool!
  10. VintageTorrie's Avatar
    Well, once I get a better computer, then FILL with emulators, I may buy one
  11. ulaoulao's Avatar
    LOL, well its a hobby more then anything. I never planned on selling them but no one ( and I mean no one ) has tried to make it their self. Its not rocket science... So as a service I sell my time. I build them for the listed price and lots of people buy them. I started saving after my R&D was paid back. and lets just say it boomed shall we... Based on the revenue I dont think I will stop making then any time soon I also started making plans for mass production ( hence the images above ). The aim here is to have a place in china build them for me and I just make the profits. This gives the users a considerable price break as well. Though these things take time... So in the mean time I'm adding and improving 2.0 and still make them. I have orders 2 months in advance. It sucks for people that want one because its a 2 month wait at times. Also I dont just make the box you see, I make singles and custom panels and in drive enclosures. Its cool to see what people have in mind sometimes.
    Updated July 4th, 2012 at 21:25 by ulaoulao
  12. VintageTorrie's Avatar
    Is this a proper business, or is it just you by yourself?
  13. ulaoulao's Avatar
    The new boards are ready for production.


    read more here
    Updated May 8th, 2014 at 18:16 by ulaoulao
  14. ulaoulao's Avatar
    DC rumble refined. and looks like n64 mem packs are on the way.
  15. ulaoulao's Avatar
    Atari Paddles are now supported with out the need for a another board.
  16. ulaoulao's Avatar
    Just a note to the viewers of this blog, 2.0 has hit beta testing. It includes theses features at the moment.

    *Auto Pause Detection, In addition to auto pause with 2.0 you can switch controllers in the fly. When you unplug, for example, a Saturn controller you can then choose any detectable controller and plug it in. The Bliss-Box will auto detect this controller and resume functionality without a flinch by the user. Very few controllers are not detectable. For example the Atari, Intellivision are not detectable, most others are.

    * Global button mapping, In additino to the auto detection all buttons are laied out the same to mach common set ups. For example the snes y, b, x, a, are mapped like the neo-geo a, b, c, d, So that when you swith from one to the next you use the controller in the same manner. Both left most buttons ( snes:Y or neo:A ) are mapped to the emulator the same. Obviously some choices had to be made. See this spread sheet for details. Open to suggestions

    * Force Feedback, Yes vibration ( rumble ) is supported in 2.0 with no drivers required. It was developed for a windows system and may or may not work on the ps3, linux or mac ( just never been tested). The following controllers support rumble: DreamCast, Nintendo 64, Playstation 1,2, and Game Cube

    *UDLR mode, This mode will map all Up,Down,Left,Right buttons to the corresponding analog movements. So that you can switch to digital in the game and back out at any time. To do this you press shoulder left, shoulder right and the pause button all at once. To exit, press the same.
    Updated June 21st, 2010 at 14:35 by ulaoulao
  17. ulaoulao's Avatar
    Had an idea for Zelda fans.
    Updated May 8th, 2014 at 18:16 by ulaoulao
  18. ulaoulao's Avatar
    Just wanted to note that 2.0 is in the works and here is a new finish.

    Updated May 8th, 2014 at 18:16 by ulaoulao
  19. ulaoulao's Avatar
    I moved your comment to the thread post, sorry its just too specific and not general.

    As for the button mappings I decided to move it to version 2.0, see thread for details.
    Updated March 9th, 2010 at 16:20 by ulaoulao
  20. ulaoulao's Avatar
    Ok time for an update. So I did some thinking in the past week and decided to implement a universal button mapping. The idea here is that you can change out the n64 and use a sega Saturn in its place and the buttons will remain in the same place. . So start is start, mode is select, shoulder triggers L and R is shoulder L and R, etc... For a mapping see here. Its a WIP, so suggests are welcome, email be ad let me know.
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