View Full Version : Orcarina Of Time: Master Quest
Coltman101
March 28th, 2007, 00:25
what is the difference between this and the origional version for the n64. or is there a diference at all?
azoreseuropa
March 28th, 2007, 01:13
Easy:
Go to google.com and you will have answer to this question. :)
The beginning of the game is extremely close to that of Ocarina of Time. So what is the difference between the two games? When one enters the game's first dungeon, within the Deku Tree, it is apparent that Master Quest is different from Ocarina of Time. The tree is much more dangerous, with different enemies, including a number of bats and Gohma eggs. The dangerous creatures often fall out of seemingly nowhere onto Link, making the tree much more difficult to get through. The puzzles and item placement within the Deku tree are also new in Master Quest.
These changes to the dungeons make up the bulk of Master Quest's differences. The enemies have been made much more dangerous and aggressive (the daggered Lizard men that attack young Link in the Volcano are much more prevalent throughout the various dungeons) and the dungeons themselves are much more difficult. There are a few graphics changes between Ocarina and Master Quest; most of the Crescent Moon symbols that littered Hyrule have been changed to the "Master Quest" logo. In the dungeons, a few changes have been made; in Zora's domain when there are cows stuck inside the whale's mouth, their plaintive moos give the room an eccentric feel.
Overall, there's nothing to lose in Master Quest; it comes free with a Wind Waker pre-order. Fans of Ocarina of Time will eat the new challenge up, while those who didn't play 1998's Game of the Year (according to the Academy of Interactive Arts and Sciences) will get a chance to rectify their mistake.
Jale
March 28th, 2007, 01:24
Appart from the enemy's difficulty, the puzzles are also difficult.
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