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View Full Version : no$gba 2.4 is out!



azoreseuropa
March 22nd, 2007, 16:07
No$gba v2.4 skinning support and more.

21 March 2007 - version 2.4
- xboo: retested all xboo functions, re-fixed gba-bios dump, faster nds-download
- nds/2d: fixed crash on empty/unallocated extended-obj-palette-slot (spiderman)
- nds/3d/help: added various important notes in polygon light parameters chapter
- nds/3d: recurses directional matrix (as on real nds, instead of gl_normalize)
- nds/3d: skinning support (by soft_mul_vector, instead opengl modelview matrix)
- nds/cart/help: added new info on first 2K of secure area (fixed bytes, crc16)
- nds/gba/xboo: includes cmd/length in checksums (rather than raw data-checksum)
- nds/xboo: get_info shows nds-backup type (chip-id and status-register bits)
- nds/2d: fixed unrotated 512x256/512x512 bitmap sizes (thanks Kevin Keeling)
- nds/dma: prevents dma from accessing tcm (for compatibility with downhill jam)
- nds/xboo: added download NDS-cart from NDS-slot (slow 2 megabytes per minute)
- nds/gba/xboo: splits downloads into small blocks (with block-retry on bad crc)
- nds/cartloader: also accepts already-decrypted-and-destroyed secure-area-id's
- gba/undoc/help: added newly discovered wram-disable bits (4000800h bits 0,5)
- nds/cart: emulates correct nds chip-id size-field in respect to rom-image size
- nds/cart/help: added note on nds-cart chip-id size field (nn+1 megabytes)
- nds/screenshot: supports dual 256x192pix screens (as simple 256x384 bitmap)
- nds/3d: supports keep-old-depth-setting for translucent-polygons (DepthMask)
- nds/3d/rear: supports rear-plane rgba/depth bitmap (killer slow when/if used)
- nds/3d/io: new 8bit write support, fixed 16bit write (accidently out_32_norm)

http://nocash.emubase.de/gba.htm


Many games in 3-D is alots of improvement. I am test them and I am very impressive!!!!

Alexander_13
March 23rd, 2007, 13:44
fantastic i will test pokemon diamond and digimon world ds still with gliches in sound :(

azoreseuropa
March 23rd, 2007, 16:06
You forgot something. he is focus on 2-D and 3-D for now. Just forget about sound for now ok ? He is not work on sound..not yet. He is work on 2-D and 3-D first.:)

Alexander_13
March 23rd, 2007, 16:57
ok but i'm still can't run pokemon diamond so i pm you i hope you can help me ;)

barkhad
March 24th, 2007, 10:39
http://img156.imageshack.us/img156/3096/mariobball1go3.jpg

barkhad
March 24th, 2007, 10:41
just posted a picture form emutalk

azoreseuropa
March 24th, 2007, 15:43
nice but please do not double posts. use the edit next time, ok ? ;)

Yifan's Superheroes
March 24th, 2007, 18:23
nice, gonna try it with my game.......

still failed :( still waiting for the next one

running painfully slow at 5fps.....and everytime I tried load snapshot it crashes......

azoreseuropa
March 24th, 2007, 20:20
snapshot only worked on gba roms..not nds roms..not yet. Make sure you read the changelog to see any improvement before you want to ask any questions. ;)

pikablu0530
March 25th, 2007, 01:24
I tested Pokemon Dash and you can see that the 3-D Pikachu is now rendered properly :) very well done!!!!

azoreseuropa
March 25th, 2007, 03:35
most 3-D games are improvement but it is not 100 percent 3-D yet...Tom and Jerry is almost 3-D perfectly but some are missing on Tom's face. :P

barkhad
March 25th, 2007, 18:37
me playing metroid prime hunter sweet but it is extremly slow like hell.http://img232.imageshack.us/img232/7307/metroidprimejk8.jpg

azoreseuropa
March 25th, 2007, 19:46
Megaman's body is now FULLY 3-D emulated!!!

http://i12.tinypic.com/2z5p55t.jpg
http://i7.tinypic.com/35bfh1u.jpg

Megaman ZX emulated...almost but how ? Press start rapidly and the title screen will show but crashed after!

http://i11.tinypic.com/2vtp5l4.jpg

azoreseuropa
March 26th, 2007, 16:53
Super Mario 64 (v1.1) (U)

3-D is showing at last!

http://i10.tinypic.com/2je7fhs.jpg

Look at the Princess -- what a mess a little bit and no texts on the letter yet.

http://i11.tinypic.com/3zvzf5x

Look at them...they are in 3-D model perfectly but in the background is black so that's okay and it is a start!

http://i9.tinypic.com/34px5dy.jpg

There are lighting problems sometimes and it will be fixed in the next version from the developer told me about that.

http://i7.tinypic.com/2q8dqgw.jpg
http://i11.tinypic.com/2my91c4.jpg

Mario Hoops 3 on 3 (U)

3-D is showing at last!

http://i9.tinypic.com/2sb4jl1.jpg
http://i14.tinypic.com/2hx6fis.jpg
http://i7.tinypic.com/359cple.jpg