Log in

View Full Version : no$gba 2.3d is out!



azoreseuropa
February 24th, 2007, 01:15
23 February 2007 - version 2.3d
- nds/video/help: added note on unknown tvoutcnt register (nds9 port 4000070h)
- nds/sio/help: added chapter on (absent) link port (with new bits like ckup)
- nds/aux/help: added full gba and gba-sp cpu/lcd/chipset pinouts (from no$gmb)
- nds/aux/help: added SG and SW pins (gba-sp/nds headphone socket) (from no$gmb)
- nds/3d/help: added projection/rotation/scaling/translation matrix examples
- nds/3d/help: added edge marking notes, alpha_test_ref notes, and fog notes
- nds/3d/help: added new shadow polygon chapter, and added toon table notes
- nds/3d: skips vtx's of (still unsupported) shadow polygons (avoid eragon dirt)
- nds/3d: speedup: re-creates textures only if teximage_param/pltt_base changed
- nds/3d: speedup: mtx_mul_4x3/3x3/trans/scale skips fixed values (ie. 0 and 1)
- nds/sound: init [sb_pos_in_buf_in_clk_cycles]=0 (avoids fatal 'e-2' on reset)
- nds/3d: supports packed-texture-mode3 (mul3+mul5=div8) (eragon/mariokart demo)
- nds/microphone: emulates mircophone gain level (powerman reg3 = x1 x2 x4 x8)
- nds/microphone: wave_in-dma activated only if/as long as enabled in powerman
- nds/microphone: forwards PC mic-in/line-in to nds-microphone (player 1 only)
- nds/microphone: emulates muted mic-level (for mic-powerman off=000h, on=800h)
- dos/nds: supports nds-video (256x192) (dual-screen) (forced 640x480 onepix)
- dos: dpmi redirects dos32_int10 to dpmi_interrupt_10h (fixes win98 xgra-crash)
- dos: uses int2fh/1680h under dpmi (not actually supported by cwsdpmi/win98)
- dos: prevents hlt-opcode under dpmi (hlt crashed cwsdpmi, ignored by win98)
- initialize: corrected @@zero_fill_vals length (caused crash in dos version)

http://nocash.emubase.de/gba.htm

Dave The Man
February 24th, 2007, 02:59
Games Run Better?

New Games Work?

barkhad
February 25th, 2007, 17:17
mario kart ds is now fully playable wicked

barkhad
February 25th, 2007, 17:18
it run at a nearly
perfect speed:p

azoreseuropa
February 25th, 2007, 18:07
Please do not double posts, ok ? Use the edit for the next time. It is not FULLY PLAYABLE. It is playable. If it is fully playable then you have to play at least an hour or two to see if there are any freezing or stuck or crashes, understand ? ;)

barkhad
February 25th, 2007, 19:50
i played for more than that

azoreseuropa
February 25th, 2007, 20:32
Okay..maybe you should play until you beat the game to see if there is no problem then it will be "FULLY PLAYABLE". It will help people not get confusion and thought it is fully playable with no bugs or no crashes. That's not good. It is best to use "playable" at first until you finish the game then it is fully playable, ok? ;):D

Alexander_13
February 25th, 2007, 21:22
be cool RockmanRotties he is 11 we have to make pacient to him ;)

azoreseuropa
February 26th, 2007, 00:56
Yeah, I am cool. I didn't know that he is that young. Sorry about that. I understand his excitement about this sweet emulator. ;):D

Alexander_13
February 26th, 2007, 14:52
i hope he can play it ;)

trexar
February 26th, 2007, 15:50
I hope the next step for this emulator is being able to save. i finally got it work with yu gi oh spirit caller, Now i need to save!!!!:p :p

azoreseuropa
February 26th, 2007, 16:16
It have save type. You need to set whatever save type the games required, that's all.

barkhad
February 26th, 2007, 17:59
I shall not be considered a chlid for now on

Alexander_13
February 26th, 2007, 18:46
barkhad tell us when the games work ;)

barkhad
February 27th, 2007, 20:08
THE REASON IT IS NOT WORKING IS BECAUSE MY PATCH FILE IS 797KB WHEN I UNZIPED IT EVEN IT IS STILL THE SAME

barkhad
February 27th, 2007, 20:10
THE REASON IT IS NOT WORKING IS BECAUSE MY PATCH FILE IS 797KB WHEN I UNZIPED IT IS 797KB.THERE MUST BE SOMETHING WRONG WITH MY COMPUTER.IT IS NOT WORKING BUT I WILL BUY A NEW COMPUTER

trexar
February 27th, 2007, 20:57
It have save type. You need to set whatever save type the games required, that's all.

how do i set the save type for yu gi oh spirit summmoner?

Alexander_13
February 27th, 2007, 21:19
yes that's a pc problem then ;)

barkhad
February 28th, 2007, 09:43
Nogba will play mulitplayer when nogba2.4 or nogba 2.5 releases

Ashaira
February 28th, 2007, 12:32
i got a question the emu seems to work so it might be me but anyone know why no matter what game i try i get the same mesage "could not locate data plz reinsert cartrige" and its an ingame mesage so u could say the game boots anyone got any ideas?

azoreseuropa
February 28th, 2007, 15:53
Nogba will play mulitplayer when nogba2.4 or nogba 2.5 releases

it is already play multiplayer for gba games.

barkhad
March 1st, 2007, 20:12
ds i mean

daksunt
March 1st, 2007, 21:43
i got a question the emu seems to work so it might be me but anyone know why no matter what game i try i get the same mesage "could not locate data plz reinsert cartrige" and its an ingame mesage so u could say the game boots anyone got any ideas?

nogba emu>options>nds cartdridge backup media>512flash or eeprom 64 is ok for everything if it still doesnt work try usin other save types so the ur game will work

barkhad
March 3rd, 2007, 13:41
http://http://www.emutalk.net/attachment.php?attachmentid=35375&d=1170615916

onenegative
March 10th, 2007, 02:57
When I save a game the game it saves, but when I load the game save file it just freezes where I saved it.

barkhad
March 10th, 2007, 19:09
do you have the firmave and the bios

onenegative
March 10th, 2007, 21:16
Yeah I have both of them. Is their a problem with the snapshots the write/load?

barkhad
March 12th, 2007, 18:29
IT IS NOT ABLE TO SAVESTATES YET. :)

onenegative
March 12th, 2007, 20:12
Oh, thanks for your help. I wonder when it will be released NO$gba e.

azoreseuropa
March 12th, 2007, 22:40
Oh, thanks for your help. I wonder when it will be released NO$gba e.

you can't asked when. That's all we can do is wait. :)