View Full Version : Need help with Conker on Project 64
ZombiesEatSpleens
February 15th, 2007, 01:29
So, I put Conker and Project 64 onto my lappy because I am leaving tomarrow and I want something to do on the trip. But when I tested the game I am having a problem with the sound. The graphics apear to be running alright, they do slow down every know and then, but the sound is really really glitchy. If there are any system specs in need to post tell me. Or if anyone has any obvious solutions please post.
Jale
February 15th, 2007, 01:36
Try enabling "Sync game to audio" in the sound plugin configuration or try another sound plugin.
ZombiesEatSpleens
February 15th, 2007, 01:40
Did that already, no luck. Anything else? My FR is dropping into the low 40s so that may be my problem too.
Jale
February 15th, 2007, 05:05
Then that's the problem. You need to get at least 50 or 60 FPS to get clean sound. You can also try the 1964 emulator, which has frame skipping feature.
barkhad
February 15th, 2007, 22:11
When Conker's Bad Fur Day was released, many publications and websites considered the graphics to be the best to date on the N64 (even better than Perfect Dark's) (see IGN Review, GameSpot Review). The game featured dynamic shadowing (shadows stretch and skew depending on nearby light sources), colored lighting, and more. Though these graphics techniques were not completely unheard of at the time, they were still fairly new to video games. The game also featured large areas with a large draw distance and no distance fog, a rarity among Nintendo 64 games. Conker's Bad Fur Day also featured detailed facial animations including lip synching. Again, this wasn't the first game to do so, but at the time, the vast majority of 3D games had characters with completely static or minimally animated faces. Also some characters had individually rendered fingers rather than the standard "brick." In short, Conker's Bad Fur Day featured a number of technical effects that gamers were not yet used to seeing. Though for all of these graphical effects, the game did suffer from some framerate drops.
Developer Rareware had a close relationship with Nintendo and they are known for squeezing out as much performance as possible from a console. Conker's Bad Fur Day was one of the last games published for the Nintendo 64; Rare had all of their previous developing experience from 10 published Nintendo 64 games going into the project. So perhaps it's not surprising that Conker's Bad Fur Day is considered to be one of the best-looking Nintendo 64 games technology-wise.
Jale
February 16th, 2007, 16:49
Nice review there, but how does it contribute to the solution of the problem here? :dry:
ryannator
May 13th, 2007, 00:35
hey where can i download conkers bad fur day
Jale
May 13th, 2007, 00:49
1. Don't ask for ROMs!
2. Don't bump old threads.
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