Lefteris_D
May 2nd, 2004, 14:57
Here are the changes in this N64 graphics plugin: Changed graphics API from OpenGL to DirectX 9
Changed combiner to use pixel shaders (PS 2.0 recommended)
Added software triangle clipping
Added overscan simulation
Added software depth buffer rendering (see Zelda coronas/lens flare)
Added Zelda "four suns" bug hack
Added OrkinSampling (FSAA doesn't work with the new framebuffer
Added preliminary LOD factor support (see SM64 Bowser/Peach painting transition)
Added HQ2X and HQ4X texture filters (thanks to Maxim Stepin)
Improved S2DEX and S2DEX2 microcode support
Improved blender emulation
Improved noise emulation using pixel shaders
Improved depth image support
Improved color image support
Improved depth bias for decals
Fixed a bug related to switching microcodes using gSPLoadUCodeEx
Fixed a bug in the blender that could cause fog to be enabled at the wrong time
Fixed a bug that could cause missing textures if an advanced filter is selected
You can get it from here (http://www.emulator-zone.com/doc.php/n64/n64plugins.html).
Changed combiner to use pixel shaders (PS 2.0 recommended)
Added software triangle clipping
Added overscan simulation
Added software depth buffer rendering (see Zelda coronas/lens flare)
Added Zelda "four suns" bug hack
Added OrkinSampling (FSAA doesn't work with the new framebuffer
Added preliminary LOD factor support (see SM64 Bowser/Peach painting transition)
Added HQ2X and HQ4X texture filters (thanks to Maxim Stepin)
Improved S2DEX and S2DEX2 microcode support
Improved blender emulation
Improved noise emulation using pixel shaders
Improved depth image support
Improved color image support
Improved depth bias for decals
Fixed a bug related to switching microcodes using gSPLoadUCodeEx
Fixed a bug in the blender that could cause fog to be enabled at the wrong time
Fixed a bug that could cause missing textures if an advanced filter is selected
You can get it from here (http://www.emulator-zone.com/doc.php/n64/n64plugins.html).