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View Full Version : MAME 0.107 Released!



Lefteris_D
July 24th, 2006, 09:14
The new "final" release of MAME after a long series of code updates is here at last. Here is what is new in version 0.107:


NOTE: This is the first full release of MAME with the new rendering
system. Before freaking out that things don't work the way you
expected, please read the docs/newvideo.txt file that gives some
suggestions for how to set up your base configuration. If you still
encounter issues, then run your system with the -v option and post
about your problem at http://mametesters.org.



MAMETesters Bugs Fixed
----------------------
xxmissio0106u12yel [quzz]
laser0106u10ora [gregf]
kof10th0106u1ora [f205v]
pignewt0106u3gra [Machone]
cheatwatchpoint0106u11ora [ShimaPong]



Source Changes
--------------
Fixed keyboard inputs in the Taito Wolf driver. [Ville Linde]

Added tile flipx to tilemaps in yunsung16.c (bomb kick needs it)
and changed the DIP switches used for protection to real DIP
switches. [Pierpaolo Prazzoli]

Fixed crash in the PGM driver. [David Haywood]

Properly emulated the sprite overdraw effect in ninjakd2. Now you
can see the "opening" effect and the previously 2 bugged levels are
fixed. Converted the driver to use tilemaps as well.
[Pierpaolo Prazzoli]

Additional updates to the magicfly driver. Improved documentation
and input port mapping. [Roberto Fresca]

Fixed gamma and brightness ranges in the UI to match the limits from
the command line. [Aaron Giles]

Fixed default flicker value to 0. [Aaron Giles]

Fixed scrolling in the palette view. [Aaron Giles]

Fixed assertion when the MAME window was minimized. [Aaron Giles]

Fixed bug that prevented resizing of secondary windows. [Aaron Giles]

Rewrote Missile Command driver from schematics: [Aaron Giles]
* CPU speed now correct (slows down for lower 32 scanlines)
* proper frame rate and IRQ signal timing
* service mode works on some sets, fails on others due to 6502 bug
* accurate bitmap mapping and cycle counts for 3-bit accesses
* using bitmap access PROM for bit mode writes



New clones added
----------------
Head On (Sidam bootleg) [David Haywood]
Super Crash (bootleg of Head On) [David Haywood]
Borderline (Sidam bootleg) [David Haywood]
Lunar Rescue (Model Racing bootleg) [David Haywood]
Agent X (prototype) [Aaron Giles]



New games marked as GAME_NOT_WORKING
------------------------------------
Ripper Ribbit [Guru]
Chicken Farm [Guru]
Crazzy Clownz [Guru]
Super Bubble 2003 [Pierpaolo Prazzoli]
Legend of Heroes [Pierpaolo Prazzoli]
Hidden Catch 3 [Pierpaolo Prazzoli]
Pro Golf [Pierpaolo Prazzoli]
Midnight Landing [David Haywood]

You can get it from here (http://www.emulator-zone.com/doc.php/arcade/mame.html).

Epsi
July 24th, 2006, 21:18
Mame plus! Has also been updated to 0.107, so has most of the '.dat' support files

Epsi
July 24th, 2006, 21:51
Also checked most of the mame frontends have also been updated... except one

Epsi
July 26th, 2006, 20:02
... I saw u updated everything on mame page... Thanks... But u missed Mame classic...

Robert
July 27th, 2006, 01:10
It's not out yet. The beta is being tested now.

Epsi
July 29th, 2006, 01:49
What beta? As far as i know Mame Classic 4.0.0 is out... and the advanceMenu frontend also...

Lefteris_D
July 29th, 2006, 04:50
As far as Mame Classic is concerned the new version(4.0.0) came out yesterday.

Epsi
July 30th, 2006, 00:44
... Sorry for giving u shuch a hard time about mame... Im a perfectionist... Hate it if something is not up to date! Let me know if u want me 2 back off